usingUnityEngine;publicclassTutorialFit:MonoBehaviour{publicCameracam;[Range(1, 100)]//动态改变的 orthographic sizepublicfloatsize;//相机初始的 orthographic sizeprivatefloatinitialSize;//相机初始的 aspectprivatefloatini
Using the Windows MediaCapture class we can capture videos and images on the HoloLens 2. The class also offers preview capabilities (see here). However, I am not sure how to get the preview stream within Unity and then display it to the user. In the docs
In the previous article, “How to Create a 2D Character Controller in Unity: Part 1”, we discussed in detail how to create the character's foundation, including its physical behavior and basic movement. Now, it’s time to move on to more advanced aspects, such as input handling and dyna...
Also important is the cinemachine package for creating a follow camera to track your player but maintain pixel perfect settings in Unity to avoid any screen tears or distortions. In this course, we'll cover much of the core gameplay essentials games in this genre will need in their main ...
Unity 2d camera bounds To create a camera bounds you firstly need to create a way of measuring bounds. You can do this on our background which we want to restrict our camera follow on. So go over to your bg or background game object and add in a boxcollider2d. ...
I have multiple cameras but require them to render and update in a particular order. Cause: Unity has multiple Render Pipelines. We will show how to change the camera render order for each one. Resolution: Built-In Render Pipeline When you create a new camera in Unity, it will genera...
All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the scene. ...
to fit requested resolution (ZED camera gives side by side images)zed.set(cv::CAP_PROP_FRAME_WIDTH, size_sbs.width);zed.set(cv::CAP_PROP_FRAME_HEIGHT, size_sbs.height);// create a file to save images namesstd::vector<std::string>v_names;// alloc a mat to store acquired imagescv...
Well, that's what I'm trying to write about today, how to make a simple mini map similar to that, instead of using the top down camera method. This comes in handy when you're trying to create a mini map to locate the player and the enemies (AIs) current position... Like Hitman,...
How to share video from a Unity camera on a video call? macOS camera and mic access For macOS, the following two steps are required in addition to callingWeb.SetCameraAndMicrophoneEnabled(): To use the camera and microphone while running in the macOS Unity editor, it's necessary to go to...