Using the Windows MediaCapture class we can capture videos and images on the HoloLens 2. The class also offers preview capabilities (see here). However, I am not sure how to get the preview stream within Unity
usingUnityEngine;publicclassTutorialFit:MonoBehaviour{publicCameracam;[Range(1, 100)]//动态改变的 orthographic sizepublicfloatsize;//相机初始的 orthographic sizeprivatefloatinitialSize;//相机初始的 aspectprivatefloatinitialAspect;//目标3d物体publicTransformtargetObj;//物体初始的世界坐标privateVector4initialPos...
Google Cardboard is a new API for creating virtual reality games with a DIY headset. In this tutorial, you’ll use it to kill blobs with throwing stars!
Also important is the cinemachine package for creating a follow camera to track your player but maintain pixel perfect settings in Unity to avoid any screen tears or distortions. In this course, we'll cover much of the core gameplay essentials games in this genre will need in their main ...
article, “How to Create a 2D Character Controller in Unity: Part 1”, we discussed in detail how to create the character's foundation, including its physical behavior and basic movement. Now, it’s time to move on to more advanced aspects, such as input handling and dynamic camera ...
⚠For better results perform your acquisition in FHD or 2K resolution. The ZED SDK will automatically adapt the given calibration file to the requested camera resolution at runtime. // Standard includes#include<string.h>// OpenCV include (for display)#include<opencv2/opencv.hpp>intmain(intargc...
http://answers.unity3d.com/questions/147988/how-to-pause-the-main-camera-.html I would simply pause the game with Time.timeScale = 0, and then do the following commands to Camera.main: Save the Camera'sCullingMaskinto a variable.
How to use the asset in your project To add a hexasphere to your scene, select “Hexasphere” from the top menu GameObject -> 3D Object -> Hexasphere: Custom Editor Properties Hexasphere Settings: this section allows you to configure main grid appearance settings: ...
All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the scene. ...
With this we will just add a basic background so we get some depth in our 2d world. From there we will put together a unity 2d camera movement which will allow for a top down player camera follow. We will then go ahead and add some bounds to our camera so we can limit our camera...