unity3d物理引擎 unity physics 1. With careful positioning and sizing, compound colliders can often approximate the shape of an object quite well while keeping a low processor overhead. Further flexibility can be gained by having additional colliders on child objects (eg, boxes can be rotated re...
There are some cases, however, where even compound colliders are not accurate enough. In 3D, you can use Mesh Colliders to match the shape of the object’s mesh exactly. In 2D, the Polygon Collider 2D will generally not match the shape of the sprite graphic perfectly but you can refine...
在3D系统中,它们是盒子碰撞器(Box Collider),球形碰撞器(Sphere Collider)和胶囊碰撞器(Capsule Collider),在2D系统中,它们是二维盒形碰撞器(Box Collider 2D)和圆形碰撞器(Circle Collider 2D)。可以将多个原始型碰撞器添加到同一个游戏对象上来创建混合型碰撞器(compound colliders)。 混合型碰撞器往往可以通过仔细...
最简单的 colliders是初始 collider种类。在 3D中,这些种类有 Box(盒) Collider,Sphere(球) Collider和 Capsule(胶囊) Collider。在 2D,你可以用 Box Collider 2D和 Circle Collider 2D。 Compound(复合) Colliders 复合colliders估计 GameObject的形状,且只花费少量处理器开销。你也可以为 child GameObjects灵活地...
Compound Colliders are combinations of primitive Colliders, collectively acting as a single Collider. They come in handy when you have a complex mesh to use in collisions but cannot use aMesh Collider. To create a Compound Collider, create child objects of your colliding object, then add a pr...
En 3D, estos son Box Collider, Sphere Collider y Capsule Collider. En 2D, usted puede utilizar el Box Collider 2D y Circle Collider 2D. Cualquier número de estos se pueden agregar a un solo objeto para crear compound colliders (colliders compuestos)....
Compound Colliders arrange multiple Colliders of a body in a convenient way, rather than having all of the Colliders on the same GameObject as the Rigidbody component. Rigidbody The number of Rigidbody components processed by the physics engine, irrespective of the components’ sleeping state. ...
Compound Colliders arrange multiple Colliders of a body in a convenient way, rather than having all of the Colliders on the same GameObject as the Rigidbody component. Rigidbody The number of Rigidbody components processed by the physics engine, irrespective of the components’ sleeping state. ...
Explore the most important topics related to the Unity 3D Physics engine, from Colliders to Raycasting. 4.x 1.Colliders 1 What Colliders do, and how to setup different collision geometry with primitive, compound and mesh colliders.
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