修正可能防止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 已修正迴歸,其中變更 Unity 中的 .NET API 層級不會觸發專案檔的更新。 修正使用者程式碼無法參與記錄回呼處理常式的應用程式開發介面問題。1.0...
OnDisable This function is called when the scriptable object goes out of scope. OnEnable This function is called when the object is loaded. OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset Reset to default values.Did...
You can add new ones or change the defaults. The Sensitivity field controls how fast Unity will go from 0 to 1 or -1. When the right arrow is pressed, the first frame might yield a value of .01 and then scale pretty quickly up to 1, although you can adjust the speed to give ...
Use the Package Manager preferences to change the default cache location for the following packages:Packages installed from the Unity Registry Packages downloaded from the Asset StorePackage Manager on the Preferences window 属性功能 包 Set the cache location that determines where packages installed ...
UnityEngine.Debug.Log wrapper allowing you to subscribe to log updates, to change in-game Text for example. Inspired by the need to see the Debug.Log entries within a VR experience, without ruining the ability to doubleclick the item in the Unity Console. Also provides the ability to coloriz...
If I want an image in my UI, I simply click on GameObject | UI | Image and assign a 2D sprite image to this new component. I can set these values just as with any other game object. I hope you see a pattern by now. To create a simple GUI, create the...
Change Log v1.14.0 - 2024-12-02 Added a "From Ellipsoid" option toCesium3DTilesetto generate a tileset by tessellating the surface of the ellipsoid, producing a simple globe tileset without terrain features. Fixed a bug inCesiumWebMapTileServiceRasterOverlaythat caused automatic Tile Matrix ...
usingUnityEditor;publicclassImageImporter:AssetPostprocessor{publicvoidOnPreprocessTexture(){TextureImportertextureImporter=(TextureImporter)assetImporter;if(textureImporter==null)return;UnityEngine.Debug.Log("change image import setting");TextureImporterPlatformSettingssettings=newTextureImporterPlatformSettings();set...
Currently, the cube's position is at origin, which is why it's not visible in the Game window. Furthermore, the cube is 1 meter on all sides, which is a relatively large size for the Game window. You'll later change the cube's distance and size. Select the Cube in the Hierarch...
运行时,可发送CMD_ChangeCamTarget指令(并传入对应参数)进行 Camera 目标切换。 // 相机切换至 RotTarget_01this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01)); 可通过SetMoveSpeed链式方法,设置切换后相机的移动速度(否则为DefaultMoveSpeed数值)。