修正了一個可能會阻止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 已修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 修正了在 Unity 中變更 .NET API 層級時,不會觸發專案檔案更新的回歸錯誤。 已修正使用者程式代碼無法參與記錄回呼處理程式的 API 問題。1.0.11.0發行
Image Leave feedback TheImagecontrol displays a non-interactive image to the user. You can use this for purposes such as decorations or icons, and you can change the image from a script to reflect changes in other controls. The control is similar to theRaw ImageA Visual UI Component that ...
示例代码如下: usingUnityEditor;publicclassImageImporter:AssetPostprocessor{publicvoidOnPreprocessTexture(){TextureImportertextureImporter=(TextureImporter)assetImporter;if(textureImporter==null)return;UnityEngine.Debug.Log("change image import setting");TextureImporterPlatformSettingssettings=newTextureImporterPlatform...
In Unity, changeTexture QualityinEdit>Project Settings>Quality Settings. Fill raterefers to the pixels that can be drawn per second by the GPU. In Unity, use theXRSettings.renderViewportScaleproperty. Optimize depth buffer sharing We recommend that youenableDepth buffer sharingto optimize forhologram...
HideInInspector 在变量上使用这个属性,可以让public的变量在Inspector上隐藏,也就是无法在Editor中进行编辑。 ImageEffectOpaque 在OnRenderImage上使用,可以让渲染顺序在非透明物体之后,透明物体之前。 例子 [ImageEffectOpaque] void OnRenderImage (RenderTexture source, RenderTexture destination){ ...
Substance preview icons in the Asset Browser all change to the Substance S icon after a reimport Scripting Scripting does not work at runtime if the project is set to x86 in the build settings Issues using il2cpp scripting backend with certain build platforms Substance Painter Live Link Building...
Due to changes in Unity 6, you will need to adjust code in the Map prefab script. Open the UnityTile.cs file inAssets/Mapbox/MeshGeneration/Data/UnityTile.cs On line 294, change the two parameters marked as 0 to 1. If usingURP, make sure to convert the Mapbox package file to match...
var emission = ParticleSystem.emission; // Stores the module in a local variable emission.enabled = true; // Applies the new value directly to the Particle SystemModule effect multipliersEvery module has special multiplier properties that allow you to change the overall effect of a curve without...
To prepare to program Clive’s adventures and avoid scripting those effects many times, you’ll create asuper unitthat you can add to any visual script that opens or closes a door. Super units let you reuse visual scripts by nesting them into other visual scripts. They will save you time...
Change Log v1.16.0 - 2025-05-01 AddedCesiumUrlTemplateRasterOverlaycomponent, allowing a raster overlay to be added using tiles requested based on a specified URL template. Fixes 🔧 Fixed a bug where credits would not display in the Game tab after entering Play Mode. ...