创建一个新的工程或者用上一篇的工程都可以(克森用的是原来的工程,因为这一篇的内容和上一篇的内容很类似),然后在Scripts文件夹中创建两个C#脚本,分别命名为:“DrawerImageAttribute.cs”和“Test.cs”,如下图所示: 然后在Editor文件夹中创建一个名为“DrawerImageAttributeDrawer.cs”的
AI代码解释 using UnityEngine;using System.Collections;using UnityEditor;publicclassTest:Editor{//打包单个[MenuItem("Custom Editor/Create AssetBunldes Main")]staticvoidCreateAssetBunldesMain(){//获取在Project视图中选择的所有游戏对象Object[]SelectedAsset=Selection.GetFiltered(typeof(Object),SelectionMode....
You might wonder why we don’t have a API methods to create the various types of controls, including visuals and everything. The reason is that there are an infinite number of way e.g. a button could be setup. Does it use an image, text, or both? Maybe even multiple images? What ...
(IsInitialized) return; // Create a builder for IAP service var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance(AppStore.GooglePlay)); // Register each item from the catalog foreach (var item in Catalog) { builder.AddProduct(item.ItemId, ProductType.Consumabl...
AssetBundle AssetBundle1 = AssetBundle.CreateFromFile("1.unity3d"); 从AssetBundle1里读取并创建一个Texture Asset,把obj1的主贴图指向它 obj1.renderer.material.mainTexture = AssetBundle1.Load("wall") as Texture; 把obj2的主贴图也指向同一个Texture Asset ...
public static void CreateGameObject() { new GameObject("lvmingbei's GameObject"); } } PreferenceItem 使用该属性可以定制Unity的Preference界面。 在这里就使用官方的例子: using UnityEngine; using UnityEditor; using System.Collections; public class OurPreferences { ...
When Unity creates aRender Texture with 16-bit depth, there's no stencil buffer created. Selecting the 24-bit depth format, as described in the Unity documentation, will create a 24-bit z-buffer and an8-bit stencil buffer(if 32-bit is applicable on a device (for example, the HoloLens...
用户可以在文档中了解更多信息:https://docs.unity3d.com/2023.2/Documentation/ScriptReference/Android.IApplicationExitInfo.html 支持Meta Quest 3 Unity 在 2022 LTS、2023.1 和 2023.2 版本中增加了对 Meta Quest 3的支持。用户可以沿用此前在 Quest 设备上使用过的熟悉的工作流程来制作 VR 游戏。此外,用户还可...
Script interface for the Built-in Particle System. Unity's powerful and versatile particle system implementation. General parameters The Particle System's general parameters are kept inside a special Main module. These parameters are visible in the Inspector above all the other modules.In script, ...
Added support for Visual Studio 2019 (you need at least Unity 2018.3 for being able to use Visual Studio 2019 as an external script editor). Adopted the Visual Studio image service and catalog, with full support for HDPI scaling, pixel perfect images and theming.Deprecated...