描述 显示UI 系统的Sprite。 静态变量 defaultETC1GraphicMaterial默认 Canvas Ericsson 纹理压缩 1 (ETC1) 和 Alpha 材质的缓存。 变量 alphaHitTestMinimumThreshold此 Alpha 阈值指定要将事件视为图像“碰撞”时像素必须具有的最小 Alpha 值。 fillAmount当 Image.type 设置为 Image.Type.Filled 时显示的图像数量...
修正了一個可能會阻止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 已修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 修正了在 Unity 中變更 .NET API 層級時,不會觸發專案檔案更新的回歸錯誤。 已修正使用者程式代碼無法參與記錄回呼處理程式的 API 問題。1.0...
class in UnityEngine.UIElements / 继承自:UIElements.VisualElement 描述 表示源纹理的VisualElement。 静态变量 ussClassName此类型元素的 USS 类名称。 变量 image要在图像中显示的纹理。不能与 Image.vectorImage 同时设置。 scaleMode用于显示图像的 ScaleMode。
m_WalkSpeed : m_RunSpeed; m_Input = new Vector2(horizontal, vertical); // normalize input if it exceeds 1 in combined length: if (m_Input.sqrMagnitude > 1) { m_Input.Normalize(); } // handle speed change to give an fov kick // only if the player is going to a run, is runn...
HideInInspector 在变量上使用这个属性,可以让public的变量在Inspector上隐藏,也就是无法在Editor中进行编辑。 ImageEffectOpaque 在OnRenderImage上使用,可以让渲染顺序在非透明物体之后,透明物体之前。 例子 [ImageEffectOpaque] void OnRenderImage (RenderTexture source, RenderTexture destination){ ...
What is the text font, color, font size, and alignment? What sprite or sprites should the image use? By letting you make a prefab and instantiate that, you can set it up exactly the way you want. And if you later want to change the look and feel of your UI you can just change ...
Rendering Color Space Using Image Inputs Publishing for Mobile Substance 3D for Unity Scripting Scripting in Unity (Deprecated) API Overview Scripting API C# Example Script Substance 3D Assets Library Usage Removing Substance Plugin Substance 3D in Unity Tutorials Physical Size in Unity...
// 相机切换至 RotTarget_01,使用闪现的方式this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01).SetUsingFlash()); 可通过SetCamLock链式方法,设置切换后,是否锁住相机。 // 相机切换至 RotTarget_01,且切换后锁住相机this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01).Set...
In a big project, it’s always helpful to stay organized right from the beginning. In this tutorial, you’ll learn methods for keeping your visual scripts organized and readable while also avoiding unnecessary repetition in your work. By the end of this
Finally, scroll back to the top of your screen, and change the status of the item to Active. While this concludes configuring the app, we need a couple more tweaks. First, let us save the Licensing Key (this will come in handy for linking PlayFab with PlayMarket. Navigate...