已新增 CodeLens 的支援 (Unity 指令碼和訊息)。 已新增 UNT0012 診斷。 在 StartCoroutine() 中偵測和包裝對協同程式的呼叫。 已新增 UNT0013 診斷。 偵測並移除無效或備援 SerializeField 屬性。 已新增 UNT0014 診斷。 偵測以非元件或非介面類型呼叫的 GetComponent()。 已新增 IDE0051 的USP0009 隱藏器。
While the play button is highlighted, you’re in play mode and when you leave it, any changes you made while in play mode will be lost. I, along with just about every Unity developer I’ve ever spoken with, have lost work this way, so I change my Editor’s color to make it ...
// How to switch QualitySettings entirely// The argument number is the order of the QualitySettings, starting with 0.QualitySettings.SetQualityLevel(0);// How to change only SkinWeightsQualitySettings.skinWeights=SkinWeights.TwoBones; 减少Keys 动画文件依赖于键的数量,这可能会在运行时消耗存储和内存。
Number of swapchain buffersSet this option to 2 for double-buffering, or 3 for triple-buffering to use with Vulkan renderer. This setting may help with latency on some platforms, but in most cases you should not change this from the default value of 3. Double-buffering might have a negativ...
Use the Package Manager preferences to change the default cache location for the following packages:Packages installed from the Unity Registry Packages downloaded from the Asset StorePackage Manager on the Preferences window 属性功能 包 Set the cache location that determines where packages installed ...
When classes change or are extended, be careful about versioning. MessagePackSerializer will initialize members to their default value if a key does not exist in the serialized binary blob, meaning members using reference types can be initialized to null. If you use indexed (int) keys, the ...
Wrj.Utils.MapToCurve.Ease.ChangeColor(blackTransform,Color.black,duration,pingPong:10);// Red CubeVector3redTargetPos=redTransform.localPosition+Vector3.up*5+Vector3.right*.5f;Vector3redTargetRot=Vector3.up*-360;Wrj.Utils.MapToCurve.EaseIn.Move(redTransform,redTargetPos,duration,mirrorCurve:...
运行时,可发送CMD_ChangeCamTarget指令(并传入对应参数)进行 Camera 目标切换。 // 相机切换至 RotTarget_01this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01)); 可通过SetMoveSpeed链式方法,设置切换后相机的移动速度(否则为DefaultMoveSpeed数值)。
The more requests for change you get, the more hours you spend outside your current project and, worse yet, you risk creating new (and not necessarily required) branches of your codebase. So, you’d heartily welcome any solutions that would let you add new behaviors seamlessly and with no...
Make sure to press Enter to save the change. This will be the enemy cube in our simple game. Add another Cube object to the scene using the same process as above, and name this one "Player". Tag the player object "Player" as well (see Tag drop-down control just under name field)...