修正了一個可能會阻止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 已修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 修正了在 Unity 中變更 .NET API 層級時,不會觸發專案檔案更新的回歸錯誤。 已修正使用者程式代碼無法參與記錄回呼處理程式的 API 問題。1.0.11.0發行
示例代码如下: usingUnityEditor;publicclassImageImporter:AssetPostprocessor{publicvoidOnPreprocessTexture(){TextureImportertextureImporter=(TextureImporter)assetImporter;if(textureImporter==null)return;UnityEngine.Debug.Log("change image import setting");TextureImporterPlatformSettingssettings=newTextureImporterPlatform...
Gizmo的图片需要放入Assets/Gizmo目录中。 例子: using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { } public class MyScriptGizmoDrawer { [DrawGizmo (GizmoType.Selected | GizmoType.Active)] static void DrawGizmoForMyScript (MyScript scr, GizmoType gizmoType) { Vector3 po...
Every module has special multiplier properties that allow you to change the overall effect of a curve without having to edit the curve itself. These multiplier properties are all named after the curve they affect - for instance ParticleSystem.emission.rateMultiplier controls the overall effect of ...
When rendering a frame on the GPU, an application is either bound by memory bandwidth or fill rate. Memory bandwidthis the rate of reads and writes the GPU can do from memory In Unity, changeTexture QualityinEdit>Project Settings>Quality Settings. ...
The first script of the example implements a class derived from ScriptableObject. using UnityEngine;[CreateAssetMenu] public class VehicleTypeInfo : ScriptableObject { // Class that represents a specific type of vehicle [Range(0.1f, 100f)] public float m_MaxSpeed = 0.1f; [Range(0.1f, 10f)...
Due to changes in Unity 6, you will need to adjust code in the Map prefab script. Open the UnityTile.cs file inAssets/Mapbox/MeshGeneration/Data/UnityTile.cs On line 294, change the two parameters marked as 0 to 1. If usingURP, make sure to convert the Mapbox package file to match...
4.Group units in a visual script 0 Let’s organize this visual script using groups.Groupsare simply sets of units that you can define and describe with comments, to keep your visual scripts well organized and readable. They don’t change the structure or performance of your scripts — they...
Change Log v1.16.0 - 2025-05-01 AddedCesiumUrlTemplateRasterOverlaycomponent, allowing a raster overlay to be added using tiles requested based on a specified URL template. Fixes 🔧 Fixed a bug where credits would not display in the Game tab after entering Play Mode. ...
此纹理是使用Texture2D.CreateExternalTexture(). Unity 中外部纹理的一个未记录特征是并非所有Texture2D方法都适用于它们。例如,Texture2D.GetRawTextureData()和ImageConversion.EncodeToPNG()失败的外部纹理。作为补偿,该IWebView接口包括 ts 自己的GetRawTextureData()和CaptureScreenshot()替换它们的方法。