#ifUNITY_EDITORusingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEditor;usingUnityEngine.UI;namespaceSimpleFrame.Tool{publicclassChangeFontByObjWindow:EditorWindow{ [MenuItem("MyTools/Change Font/Change Font By Select")]publicstaticvoidShowWindow(){//弹出窗口EditorWindow.Get...
Editor Theme Choose the background to use in the Unity Editor. Light Applies the light grey background with black text. Dark Applies the dark theme with white text. Editor Font 选择要在 Unity Editor 中显示的字体。默认字体为 Inter。 Enable Alpha Numeric Sorting 启用此设置可在 Hierarchy 窗口的...
*/EditorWindow.GetWindow(typeof(ChangeFontWindow),true);}//public Font toChange = new Font("Arial");publicFonttoChange;staticFonttoChangeFont;voidOnGUI(){toChange=(Font)EditorGUILayout.ObjectField("选择需要更换的字体",toChange,typeof(Font),true,GUILayout.MinWidth(100));toChangeFont=toChange;...
已修正 Unity 4.6 上對 UnityEngine 和 UnityEditor 的引用。 已修正 Unity 在 OSX 上執行時產生專案檔的問題。 已修正包含哈希標記 (#) 字元的項目名稱處理。 將產生的專案限制為 C# 4。 調試程式: 修正了在 Unity 協程中偵錯時運算式評估的問題。 修正偵錯時導致 Visual Studio 凍結的問題。 UI: 已修正...
usingUnityEngine;usingSystem.Collections;usingUnityEditor;usingSystem.IO;//publicclassReplaceFontEditor { [MenuItem("XmlTest/打开替换字体窗口",false,10)]staticvoidOpenReplaceFontEditor() { UIReplaceFontEditorWindow.Init(); } } 1usingUnityEngine;2usingUnityEditor;3usingSystem.Collections;4usingSystem....
usingSystem;usingSystem.Collections.Generic;usingSystem.Linq;usingUnityEngine;usingUnityEditor;classFontChangeEditor:EditorWindow{[MenuItem("Tools/一键切换字体XXX To YYY")]staticvoidOneKeyChangeFont(){Fontmfont=NGUIEditorTools.LoadAsset<Font>("Assets/Resources/Fonts/YYY.TTF");string[]guids=AssetDatabas...
using UnityEditor; public class FontReplese { //批量替换场景中的字体 [MenuItem ("Custom/Label/ChangeSceneLabel" )] publicstatic void ChangeSceneFont () { List<UILabel> labelList = NGUIEditorTools.FindAll<UILabel> (); ChangeLabelFont ( labelList ); ...
2、FontAsset的atlasPopulationMode设置后需要注意的问题 在FontAsset中,使用的font资源字段为m_SourceFontFile,在FontAsset的Inspector界面显示出的Source Font File的引用,实际是m_SourceFontFile_EditorRef字段的值,在Unity编辑器下,每次设置atlasPopulationMode为Static后,都会将m_SourceFontFile置空,在atlasPopulationMod...
1、Font:字体 2、Font Style: (1)Normal:正常 (2)Bold:粗体 (3)Italic:斜体 (4)Bold And Italic:粗体+斜体 3、Font Size:字体大小 4、Line Spacing:行间距(注:Text组件没有提供修改字间距的属性,在前面写过修改字间距的脚本) 5、Rich Text:富文本 1、Alignment: 前面三个按钮是水平方向(分别为左...
I have upgraded to Unity Plus/ Pro/ Enterprise but the Editor is still in the light theme. I am a free/ Personal user but the option to change my Editor theme is grayed out. Cause: As of Unity 2019.4.8, the Dark Editor theme is available to both paid subscribers and free users alik...