class in UnityEditor 描述 检查代码块中是否有任何控件被更改。 当需要检查 GUI.changed 是否在代码块中设置为 true 时, 请按如下方式将代码封装在 ChangeCheckScope 中: class ExampleClass { void ExampleMethod() { using (var check = newChangeCheckScope()) { // Block of code with controls // that...
Version:5.3(switch to 5.4b) C# JS スクリプト言語 好きな言語を選択してください。選択した言語でスクリプトコードが表示されます。 class in UnityEditor.VersionControl 説明 シンプルなチェンジセットのリスト
I would like to display Unity in its Personal/ light theme. I have upgraded to Unity Plus/ Pro/ Enterprise but the Editor is still in the light theme. I am a free/ Personal user but the option to change my Editor theme is grayed out. Cause: As of Unity 2019.4.8, the Dark Editor ...
檢視Visual Studio Tools for Unity、Windows 的變更記錄檔。 查看從 1.0.0.0 版到 4.7.0.0 版和更新版本的變更。
Changing the script editor If we want Unity to use a different script editor, all we have to do is go toEditin the top menu, then selectPreferencesand then go toExternal Tools: Here we can select one of the editors that Unity detected automatically. After selecting the editor, try to sa...
specific to Unity. We've also made the IDE smarter by suppressing general C# diagnostics that don't apply to Unity projects. For example, the IDE won't show a quick-fix to change an inspector variable to readonly which would prevent you from modifying the variable in the Unity Editor. ...
unity3d.com Version: 5.6 语言: 中文 脚本API UnityEditor UnityEngine Other PlayerSettingsEditorGUI.ChangeCheckScope.changedpublic bool changed ; 描述 如果GUI.changed 已设置为 true,则为 true;否则为 false。结束由 ChangeCheckScope 开始的更改检查。另请参阅:EditorGUI.EndChangeCheck。
脚本API UnityEngine UnityEditor Unity Other EditorGUI.BeginChangeCheck public static void BeginChangeCheck (); 描述 检查代码块中是否有任何控件被更改。 当需要检查 GUI.changed 是否在代码块中设置为 true 时,请按如下方式将代码封装在 BeginChangeCheck () 和 EndChangeCheck () 中:只有当 GUI.changed ...
specific to Unity. We've also made the IDE smarter by suppressing general C# diagnostics that don't apply to Unity projects. For example, the IDE won't show a quick-fix to change an inspector variable to readonly which would prevent you from modifying the variable in the Unity Editor. ...
using UnityEditor; using UnityEngine; using UnityEngine.UIElements; public class ChangeEventTestWindow : EditorWindow { private Toggle m_MyToggle; [MenuItem("Window/UI Toolkit/Change Event Test Window")] public static void ShowExample() { GetWindow<ChangeEventTestWindow>().titleContent = new ...