已修正 Unity 4.6 上對 UnityEngine 和 UnityEditor 的引用。 已修正 Unity 在 OSX 上執行時產生專案檔的問題。 已修正包含哈希標記 (#) 字元的項目名稱處理。 將產生的專案限制為 C# 4。 調試程式: 修正了在 Unity 協程中偵錯時運算式評估的問題。 修正偵錯時導致 Visual Studio 凍結的問題。 UI: 已修正...
The Clean Cache button ensures that the Editor releases all references to the files on disk before they’re deleted. Cache size is 显示当前缓存大小。 Cache Folder Location 显示当前缓存文件夹的位置。Package ManagerUse the Package Manager preferences to change the default cache location for the ...
Even though Unity comes with a decent script editor (Mono), a lot of people like to use another one instead. This short article explains how to change the script editor and introduces a few alternatives to Mono. The default script editor: Mono In case you are wondering what a script edito...
To change the default IDE, an instance of the Unity Editor must be open. Open a pre-existing Unity project or create a new one via the Hub. Changing the IDE will apply to all other Unity projects which use that Unity version automatically. Check that none of the scripts within the proje...
Joystick SourceChoose the connection source for the joysticks you are using. Default isRemote. RemoteUse joysticks that connect to a device running Unity Remote. This is the default option. LocalUse joysticks that connect to the computer running the Editor. ...
I have upgraded to Unity Plus/ Pro/ Enterprise but the Editor is still in the light theme. I am a free/ Personal user but the option to change my Editor theme is grayed out. Cause: As of Unity 2019.4.8, the Dark Editor theme is available to both paid subscribers and free users alik...
changeSinkSpeedValue = EditorPrefs.GetInt(changeSinkSpeedValueKey, changeSinkSpeedValue); } //检测create按钮的点击 void OnWizardCreate() { GameObject[] enemyPrefabs = Selection.gameObjects; //获得选择的物体对象 //显示进度条 EditorUtility.DisplayProgressBar("进度", "0/" + enemyPrefabs.Length + ...
//可以直接通过PropertyField绘制默认Field或自定义PropertyAttribteEditorGUILayout.PropertyField(swordProp,swordContent);//应用SerializedProperty改变serializedObject.ApplyModifiedProperties();//2. 直接修改对象身上的值EditorGUI.BeginChangeCheck();InspectorExampleiEx=(InspectorExample)target;iEx.Attack=EditorGUILayout....
(defaultResName.Length<=0){isValid=false;errorString="默认资源首名不能为空";}if(ResPath.Length<=0){isValid=false;errorString="文件路径必须在 Assets路径下";}if(Selection.activeTransform==null){isValid=false;errorString="请选中生成资源的父类";}}//更改Selection触发privatevoidOnSelectionChange(...
使用方法一,在Editor中可以这样写: if(GUILayout.Button("Click Me")){//LogicInspectorTestctr=targetasInspectorTest;ctr.Name="Codinggamer";} 在编辑器中点击会发现 Hierarchy 界面没有出现一般改动之后会出现的小星星: 一般改动是会出现小星星: 如果这个时候你重新打开场景,会发现改动的值又便回原来的值,也就...