Even though Unity comes with a decent script editor (Mono), a lot of people like to use another one instead. This short article explains how to change the script editor and introduces a few alternatives to Mono. The default script editor: Mono In case you are wondering what a script edito...
Check if any control was changed inside a block of code. When needing to check ifGUI.changedis set to true inside a block of code, wrap the code inside BeginChangeCheck () and EndChangeCheck () like this: EditorGUI.BeginChangeCheck(); // Block of code with controls // that may set...
class in UnityEditor描述 检查代码块中是否有任何控件被更改。当需要检查 GUI.changed 是否在代码块中设置为 true 时,请按如下方式将代码封装在 ChangeCheckScope 中:class ExampleClass { void ExampleMethod() { using (var check = new ChangeCheckScope()) { // Block of code with controls // that ...
unity3d.com Version: 2017.3 语言: 中文 脚本API UnityEditor UnityEngine OtherPlayModeStateChange.ExitingEditMode描述 在编辑器进入播放模式之前以编辑模式退出时发生。在这种情况下,EditorApplication.isPlaying 为false,EditorApplication.isPlayingOrWillChangePlaymode 为true。
C# being the predominant language in the Unity ecosystem - the new Sample Assets are in C#, the Unity documentation will default to C# - we removed our basic support for UnityScript and Boo to better focus on the C# experience. As a result, VSTU solutions are now C# only and are much...
UnityEditor Unity OtherMeshChangeStateenumeration描述 自上次查询以来跟踪网格的状态。MeshInfo 使用此枚举来指示已添加、更新或删除了哪些网格。 另请参阅:XRMeshSubsystem.TryGetMeshInfos 变量 Added 自上次调用 XRMeshSubsystem.TryGetMeshInfos 后添加了网格。 Updated 自上次调用 XRMeshSubsystem.TryGetMeshInfos 后...
C# being the predominant language in the Unity ecosystem - the new Sample Assets are in C#, the Unity documentation will default to C# - we removed our basic support for UnityScript and Boo to better focus on the C# experience. As a result, VSTU solutions are now C# only and are much...
UnityEditor.Profiling.Memory Other Experimental: this API is experimental and might be changed or removed in the future. VisualElementFocusChangeDirection class in UnityEngine.Experimental.UIElements / Inherits from:Experimental.UIElements.FocusChangeDirection Description 为VisualElemen...
檢視Visual Studio Tools for Unity 的變更記錄,Windows。 查看來自 1.0.0.0 版到 4.7.0.0 版和更高版本的變更。
C# being the predominant language in the Unity ecosystem - the new Sample Assets are in C#, the Unity documentation will default to C# - we removed our basic support for UnityScript and Boo to better focus on the C# experience. As a result, VSTU solutions are now C# only and are much...