prefab文字信息保存目录27privatestaticstringprefabFontSizeInfoSaveDir ="dir name";28privateintID = -1;29//待替换字体30publicFont previousFont =null;31privatestringpreviourFontSelectInfo ="";32//新字体33publicFont newFont =null;34privatestringnewFontSelectInfo ="";35//字体对应文件36publicstringfo...
If you are using UnityGUI scripting to display your font, you have much more control over the font*s color under different circumstances. To change the font*s color, you create aGUISkinfromAssets > Create > GUI Skin, and define the color for the specific control state, e.g.Label > Nor...
Revert API Change in Vertex.uv and fix related shader code [1.0.0-preview.10] - 2020-10-30 Added Added an "inverted" property to Slider to allow users to reverse the display. Fixing at the same time the default direction on vertical sliders. Opening the UI Toolkit Debugger from the Game...
private Dictionary<string, Font> dicFonts = new Dictionary<string, Font>(); private Dictionary<string, string> dicLanguagePack = new Dictionary<string, string>(); private string currLanguageKey = ""; private JsonData JDAllLanguages = null; private Dictionary<string, string> dicSupportLanguage = ...
To change the Size of the font, highlight it in the Project View and you have a number of options in the Import Settings in the Inspector. 要改变字体的大小(Size ),在项目视图中选中这个字体,然后在检视面板的导入设置会有很多选项。(改变Font Size的数值即可改变字体的大小) ...
Unity doesn't support vector fonts. For every font size that you want to support, you need to import a new version of the font and change its import settings to a different size. 其他: Unity3D实用工具汇总 Convert unity javascript (unityscript) to C# ...
You can adjust the properties of a font asset after the font asset is created. To adjust the properties of a font asset, select the font asset, and change the values of its properties in theInspectorA Unity window that displays information about the currently selected GameObject, asset or pro...
Unity doesn't support vector fonts. For every font size that you want to support, you need to import a new version of the font and change its import settings to a different size.@Unity 3.x Game Development by Exple Beginner's Guide[P201] ...
publicclassProcedureChangeScene:ProcedureBase{//菜单场景IDprivateconstintMENU_SCENE_ID=1;//是否是菜单场景privateboolchangeToMenu=false;privateboolisChangeSceneComplete=false;protectedoverridevoidOnEnter(IFsm<IProcedureManager>procedureOwner){base.OnEnter(procedureOwner);GameEntry.Event.Subscribe(LoadSceneSuccess...
TextMeshPro的新版本,加入了Dynamic SDF System和Font Fallback,可通过这两个功能实现文本的本地化功能。 Dynamic SDF System 动态SDF系统,简单理解就是根据当前使用的文本来动态生成字体纹理。 Font Fallback 简单地说,Font Fallback是一种就是从另一个FontAsset中获取不包含在当前FontAsset中的字符的系统。 不设置...