Color可在 Vector4 中隐式地来回转换颜色。 operator -将颜色 a 减去颜色 /b/。每个分量分别相减。 operator *将两个颜色相乘。每个分量分别相乘。 operator /将颜色 a 除以浮点 /b/。每个颜色分量分别缩放。 operator +将两个颜色相加。每个分量分别相加。
描述 显示UI 系统的Sprite。 静态变量 defaultETC1GraphicMaterial默认 Canvas Ericsson 纹理压缩 1 (ETC1) 和 Alpha 材质的缓存。 变量 alphaHitTestMinimumThreshold此 Alpha 阈值指定要将事件视为图像“碰撞”时像素必须具有的最小 Alpha 值。 fillAmount当 Image.type 设置为 Image.Type.Filled 时显示的图像数量...
What is the text font, color, font size, and alignment? What sprite or sprites should the image use? By letting you make a prefab and instantiate that, you can set it up exactly the way you want. And if you later want to change the look and feel of your UI you can just change t...
0.1))=0testTex("testTexture",2D)="white"// "black"}SubShader{Tags{"RenderType"="Opaque"}Pass{CGPROGRAM#pragma vertex vs_main#pragma fragment ps_main#include"UnityCG.cginc"structappdata{float4pos:POSITION;float4color:COLOR;float2uv:TEXCOORD0;};// vertex shaderstructv2f{float4pos:SV_POSITIO...
1.3.多细节层次(Levels of Detail) LOD技术指根据物体模型的节点在显示环境中所处的位置和重要度,决定了物体渲染的资源分配,降低非重要物体的面数和细节度,从而获得高效率的渲染运算。 量化渲染运算速度的指标可以参考三角数以及顶点数。 1.4.性能指标参考 ...
Rendering Color Space Using Image Inputs Publishing for Mobile Substance 3D for Unity Scripting Scripting in Unity (Deprecated) API Overview Scripting API C# Example Script Substance 3D Assets Library Usage Removing Substance Plugin Substance 3D in Unity Tutorials Physical Size in Unity...
In a big project, it’s always helpful to stay organized right from the beginning. In this tutorial, you’ll learn methods for keeping your visual scripts organized and readable while also avoiding unnecessary repetition in your work. By the end of this
imageTargets; // 当前处于中间的item privateEnhanceItem centerItem; privateEnhanceItem preCenterItem; // 当前出移动中,不能进行点击切换 privateboolcanChangeItem =true; // 计算差值系数 publicfloatdFactor = 0.2f; // 点击目标移动的横向目标值 ...
Change Log v1.16.0 - 2025-05-01 AddedCesiumUrlTemplateRasterOverlaycomponent, allowing a raster overlay to be added using tiles requested based on a specified URL template. Fixes 🔧 Fixed a bug where credits would not display in the Game tab after entering Play Mode. ...
depth is non-linearly mapped to the range of values along the near and far camera planes. This can be modified by selecting theMain Camerain your scene and underInspector, change theNear & Far Clipping Planevalues to reduce their range (i.e from 1000m to 100m or other x value, etc.)...