The typical usage for this method is to call it on a reference to a different GameObject than the one your script is on. For example:ComponentType myComponent = otherGameObject.GetComponent<ComponentType>()To find components attached to other GameObjects, you need a reference to that other ...
See inGlossaryattached to the same GameObject. If you need to access one script from another, you can use GetComponent as usual and just use the name of the script class (or the file name) to specify the Component type you want.
Fixed an exception that could happen when evaluating UnityScript and Boo expressions. Fixed a regression where changing the .NET API level in Unity wouldn't trigger an update of the project files. Fixed an API glitch where user code couldn't participate in the log callback handler.1.0...
/// OnPointerEnter and OnPointerExit callbacks from another script /// </summary> /// <param name="uiItem">User interface item.</param> /// <param name="OnPointerEnter">OnPointerEnter<GameObject> callback.</param> /// <param name="OnPointerExit">OnPointerExit<GameObject> callback...
GameController.Score++; // You don’t do: Destroy(this); because 'this' // is a script component on a game object so you use // this.gameObject or just gameObject to destroy the object. Destroy(gameObject); } } The thing to remember is that with triggers, there’s no physical ...
// Returns the first EnemyAI script component instance it finds on any game object. // This type is EnemyAI (a component), not a GameObject. var enemyAI = GameObject.FindObjectOfType<EnemyAI>(); // I'll actually get a ref to its top-level GameObject. ...
DeadSimple Pixel-Perfect Camera - An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scenes in Unity. Punch in a few specs and you've got a working pixel perfect camera. It's that easy. UnityEquiCam - Realtime 360° ( equirectangular ) panorama Camera for Unity. ...
Those scripts can, however, call constructors for other objects all they want: XML Copy // Assume this reference has been assigned in the editor. [SerializeField] private GameObject _zombie; void Start() { // Create a new instance of that game object. This can ...
</Script> 效果: 2、HTML网页调用Unity3D浏览器中的脚本函数 Unity3D浏览器的插件或ActiveX控件都有一个SendMessage()的函数,HTML网页通过这个函数与Unity3D进行通信,通过该函数可以传递对象名、函数名以及简单参数,然后SendMessage()就会调用Unity3D与GameObject上绑定的函数。在调用SendMessage()函数之前,必须先得到Unit...
游戏脚本可以触发游戏事件,随时修改组件的属性,并以所需的任何方式响应用户的输入。 创建最简单的C#脚本 在资源窗口右键,create-> C# scrite 可以直接创建一个脚本。也可以通过从主菜单选择 Assets > Create > C# Script 来新建脚本。 比如创建一个FirstScrite的脚本,脚本中会自动生成这样的代码。