In the dynamic world of game development, Unity stands as a titan, consistently making its mark within gaming studios worldwide. It's not unusual to hear Unity's name echo through meeting rooms as developers me
two other independent functions, and two booleans (true/false). Create a new script for your GameObject titled whatever you like—in this case, we'll call it 'FadeObject'—and attach it to the object. In your new script, you'll want to create two new functions and a pair of boolean...
As a consequence of this, Unity will display the aforementioned error whenever you (accidentally) try to Destroy a prefab. If you see the error, you know that you're trying to Destroy the wrong thing. So in order to fully understand how to Destroy a GameObject in Unity, you also need t...
If the value is set to 1, the player had music on, so it enables the music and sets the toggle to on. Otherwise, it sets the music to off and disables the toggle.Now Save the changes to your script and return to Unity.Add the PlayerSettings script to the Game GameObject. Then ...
It’s time to dive into some code. Open up BoardManager.cs and take a look at what’s already in there: public static BoardManager instance; // 1 public List<Sprite> characters = new List<Sprite>(); // 2 public GameObject tile; // 3 public int xSize, ySize; // 4 private GameO...
Before explaining more about local positions you need to understand how depth, parents and children work in Unity. The local position is a position which is different depending on the location of the parents.(which allows you to do movement within a separate space, such as moving an object in...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
Again you have a Green Light telling you that a clip is a good candidate for baking Y motion into pose.Most of the AnimationClips will enable this setting. Only clips that will change the GameObject height should have this turned off, like jump up or down....
The game design involves creating a game scene, canvas, and GUI elements, and writing scripts in UnityScript to define the game’s behavior. Key elements include the player character (a GameObject called ‘ant’), score and lives counters, and the ant’s walking speed. ...
//right under definition of "ySpeed" public GameObject explosionPrefab; //inside OnTriggerEnter, right after Destroy(this.gameObject) Instantiate(explosionPrefab, transform.position, Quaternion.identity); Now switch back to Unity and select “BombPrefab” in “Project” panel – in the “Inspector”...