if (GUILayout.Button("FPS:" + _fps, GUILayout.Height(50))) { _expansion = false; _windowRect.width = 130; _windowRect.height = 90; // Debug.Log("GUILayout.Button FPS" + _expansion); } GUI.contentColor = (_debug
// Create a new Button with an action and give it a style class. varcsharpButton=newButton(action){text="C# Button"}; csharpButton.AddToClassList("some-styled-button"); container.Add(csharpButton); UIToolkit同时支持Editor和Runtime两种解决方案,之前的OnGUI已经完全被废弃。就目前的技术来看在...
一、创建编辑器窗口(EditorWindow) 1、创建继承自 EditorWindow 的类 MyWindow。(脚本必须放在“Editor”文件夹下) 2、在 MyWindow 的 OnGUI 函数中编写 GUI 控件。可使用 GUI、GUILayout、EditorGUI、EditorGUILayout类,并且可以随意混合搭配使用。 3、通过调用 EditorWindow.GetWindow(typeof(MyWindow)) 展示。
Runtime Unity Editor / Debugging Tools In-game inspector, editor and interactive console for applications made with Unity3D game engine. It’s designed for debugging and modding Unity games, but can also be used as a universal trainer. Runs under BepInEx5, BepInEx6 IL2CPP and UMM. Features...
RuntimeUnityEditor.sln install.ps1 nuget.config README GPL-3.0 license In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer. Runs underBepInEx5, BepI...
// 创建角色名称输入框TextFieldtfdRoleName=ElementUtility.CreateTextField(RoleName,null,callback=>{RoleName=callback.newValue;});// 将UI元素放置到对应位置roleInfoColContainer.Add(tfdRoleName);roleInfoRowContainer.Add(roleInfoColContainer);foldout.Add(roleInfoRowContainer);// 创建添加按钮Buttonbtn...
1.Button.cs 2.ButtonEditor SerializedProperty m_OnClickProperty; protected override void OnEnable() { base.OnEnable(); m_OnClickProperty = serializedObject.FindProperty("m_OnClick"); } public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.Space(); serializedObject.Update...
1.Select menu item Tools → Pixel Crushers → Dialogue System → Tools → Camera Angle Editor. 2.主题:在场景中分配一个角色。编辑器将在游戏视图中显示与该角色相关的摄像机角度。 3.相机角度收集:分配一个游戏对象。您可以从参考资料中的默认角度预置开始,也可以从头开始创建自己的角度预置。如果你指定一...
看起来其实也还好,但是别忘了示例行为树还非常简单,但凡行为树的节点一多,那么手写构造行为树的代码简直就是噩梦。然而行为树本身很重要的一点就是可视化编辑,所以当把行为树的Runtime基本写好之后,我们就可以开始考虑实现行为树的Editor。 在Unity中实现这样的节点编辑器其实有很多选择,有很多第三方的插件可供选择,不...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.