Unity可以为你的游戏创建一个Xcode项目,这让你可以部署到一个iOS设备上。要完成这步,选择FileBuild Settings: 选择iOS平台,然后点击Switch Platform. 然后点击Player Setting按钮,你可以在Build Settings对话框的底部找到这个按钮。Unity编辑器的Inspector应该显示Player Settings,这里可以定製你的iOS部署所需要的参数。根据...
Unity可以为你的游戏创建一个Xcode项目,这让你可以部署到一个iOS设备上。要完成这步,选择FileBuild Settings: 选择iOS平台,然后点击Switch Platform. 然后点击Player Setting按钮,你可以在Build Settings对话框的底部找到这个按钮。Unity编辑器的Inspector应该显示Player Settings,这里可以定製你的iOS部署所需要的参数。根据...
1. xxx.a(xxx.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64 Showing Recent Issues clang: error: linker command failed with exit code 1 (use -v to see invocation) 解决方法为找到B...
buildPlayerOptions.locationPathName = nXcodeOutputPath; buildPlayerOptions.options = BuildOptions.None; buildPlayerOptions.options |= BuildOptions.AcceptExternalModificationsToPlayer; buildPlayerOptions.scenes = new[] { launchScene }; buildPlayerOptions.target = BuildTarget.iOS; // 调用开始打包 BuildPipeli...
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, "TWSDK;EXCLUDE_SHARESDK;KOREAN"); if (OnlySetScriptingDefineSymbols) { Debug.Log("本次打开Unity只是设置全局宏,打包请再次调用"); return; } string[] NeedToDel = {""};//指定要删除的目录 ...
一:unity打包Ios,Xcode工程 打开Mac上的Unity,假设现在已经是开发完毕的状态,直接进行打包打开之后直接点File-Build Settings 然后将你的当前运行平台切换到iOS上切换完毕之后再点击PlayerSettings进行包名icon,版本等设置,随后在PlayerSettings中正确设置包名版本号等信息,设置注意事项如下图: ...
点击菜单栏 File->Build Setting.你后悔看到下面的对话框: 首先,确定你选择对了平台(iOS旁边应该有一个unity的标志,如果没有,选择iOS,然后点Switch Platform) 选择Player Settings,在inspector面板中就可以对游戏进行编译设置。 (译注:Android平台的运行可以参考 -Unity3D游戏开发从零单排(一) - 真机运行) ...
Unity Cloud Build helps you automate the process of building your Unity Project for iOS devices.This article describes the prerequisites necessary to build your Project for iOS and how to create the supporting components to configure Cloud Build. Topics covered include:Joining the Apple Developer ...
sh所在的目录) 3,clang: error: no such file or directory: 'CoreMotion',注意Other Linker Flags的导入的顺序 4,加了extern "c",却不认识,一直报少“(”,在Build Settings选项中找到Compile Sources As这项设置成Objective-C++ 就解决问题了 最后感谢这两位作者的引导文章: Unity(2017版本)嵌入现有iOS工程 ...
1.打开iOS Native工程。 这里建议用XCode 8打开,因为当前最新的XCode9.0.1版本在导入文件时不会在Build Phases->Compile Source自动加引用,可能是一个bug : ) XCode9.1已经修上述问题 2.创建两个Group: Vendor,Vendor-Unity: 3.打开Unity iOS文件夹,将Libraries,Classes,Data分别拖入到上面创建的Unity Group下: ...