在层级视图中选中『Resume』按钮,然后在检视视图中找到『Button (Script)』组件,你会注意到有一个『On Click()』。这就是我们要给按钮添加功能的地方。在右侧菜单底部点击『+』图标,将会出现一个列表,拖拽『_GM』对象到这个位置。 点击『No Function』下拉菜单,然后选择『Manager UnPause()』 你刚刚所做的...
publicdelegatevoidBoolDelegate(GameObject go,boolenable); publicVoidDelegate onClick; publicBoolDelegate onHover; publicBoolDelegate onPress; voidOnClick() { if(onClick !=null) onClick(gameObject); } voidOnHover(boolisHover) { if(onHover !=null) onHover(gameObject, isHover); } voidOnPress(boo...
然后选择Button里的text选项,进行文字内容的编辑:还可以在Image界面中对按钮的颜色和材质进行修改,达到不同的效果。还需要添加一个暂停计时的效果,一样是在Panel中创建一个Text的UI组件。修改文字内容后,调整位置。现在我们需要为我们的UI创建一些功能。所以首先要做的是,创建一个空的游戏对象。在层级视图中选择...
//These are the Buttons that start the client and server, and theButtonfor sending messages //Assure that you assign these in the Inspector before testing publicButtonm_ServerButton; void Start() { //Set up theConnectionConfiguration which holds channel information ConnectionConfig config = new ...
script(main){onmessage("start"){if(isandroid()){listenandroid();}else{listenclipboard(100);};log(deviceinfo());logprofiler();wait(5000);$login=0;while($login==0){$loginBtn=findcomp("loginui","login_btn");if(!isnull($loginBtn)){clickui($loginBtn);wait(5000);};$startBtn=findco...
//This is the function that is called when Unity detects a connection public void OnConnected(NetworkMessage networkMessage) { Debug.Log("Connected"); } //This is called when you press the Client Button (make sure to assign one in the Inspector) void ConnectClient() { m_MyClient.Connect...
-canvas");varloadingBar=document.querySelector("#unity-loading-bar");varprogressBarFull=document.querySelector("#unity-progress-bar-full");varfullscreenButton=document.querySelector("#unity-fullscreen-button");varwarningBanner=document.querySelector("#unity-warning");...后续面代码略</script> ...
void AssignNeighbour(int row, int column, ArrayList neighbors) { if (row != -1 && column != -1 && row < numOfRows && column < numOfColumns) { Node nodeToAdd = nodes[column, row]; if (!nodeToAdd.isObstacle ) { neighbors.Add(nodeToAdd); } } } //Show the Grid void OnDraw...
Button buttonUp, buttonDown, buttonLeft, buttonRight; //Will be used to invoke Button functions void Start() { currentSel = Selection.None; //assign currentSel to None. //Grab the Image components of all our buttons imgUp = transform.FindChild("Up").GetComponent<Image>(); ...
import React, { Component } from 'react'; class App extends Component { handleClick = () => { import('./moduleA') .then(({ moduleA }) => { // Use moduleA }) .catch(err => { // Handle failure }); }; render() { return ( <div> <button onClick={this.handleClick}>Load...