We can add aRigidbodyto the racket by selectingAdd Component -> Physics 2D -> Rigidbody 2Din theInspector. Afterwards, we set the following settings: -Gravity Scale:0 (prevents the racket from falling out of bounds) -Collision Detection:Continuous (prevents glitches where the ball might clip ...
20. Item's cooldown explained 03:34 1. UI menu 11:56 2. Character Stats UI 30:37 3. Limit Inventory Slots 05:42 4. Item Tooltip 27:02 5. Stat Tooltip 14:59 6. Switch UI with Keyboard 04:43 7. Craft UI 52:05 8. Skill Tree UI ...
6. Collision Check 06:35 7. Flip 05:13 8. Creating Dash State 09:00 9. Improving Dash State 08:10 10. Wall Slide State 14:06 11. Wall Jump State 08:30 12. Primary Attack State 10:17 13. Combo Attacks 08:50 14. Finalize Attack State ...
Create the beginnings of a bowling game. Make a ball and floor, add colliders and rigidbodies for collision detection and collision reaction, respectively. UsesEighteen Free SubstancesfromAllegorithmic. page 211 - AddTorque, AddRelativeTorque, AddExplosionForce, AddForceAtPosition should be formatted like...
Unity 2D Pong Game This Tutorial will show how to make a 2D Pong Game in the Unity Game Engine with only 38 lines of code. Everything will be explained step-by-step so everyone can understand it. Here is a preview of the final game:...
"This course is an intensive, well explained, understanding on how compute shaders work, impressive results and explanations""Amazing course - followed up Penny De Byls CG Shader course with this one and they dovetail excellently. Nicholas does a great job with some interesting projects and ...
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Collision detectionCollider typesThe Collision MatrixThe Collision Matrix can be accessed through Edit | Project Settings | (Physics / Physics2D) | Layer Collision Matrix. Rigidbody active and sleeping statesEvery modern Physics Engine shares a common optimization technique, whereby objects that have ...
Whiteboxing explained(白盒解释)(108) 2. Drawing a floor plan for the level(绘制该层的平面图)(109) 3. Laying out primitives according to the plan(根据计划布置图元)(110) 3. Texturing the scene with 2D images(使用 2D 图像对场景进行纹理化)(112) 1. Choosing a file format(选择文件格式)(...
this is a really well made, explained and presented course for someone that has already made a few unity projects with a little familiarity of unity and c#. probably not perfect for a complete novice but like I said, after a few basic projects, it's easy to follow for most.I found it...