Continuous collision detection (CCD) modes use predictive algorithms to calculate collisions that happen between physics timesteps. They are more accurate, but usually require more computational resources than discrete collision detection. CCD is supported for Box, Sphere and Capsule colliders. It is ...
CollisionDetectionMode2D.Continuous 描述 确保在Rigidbody2D移动时检测所有碰撞。 当使用该模式时,碰撞检测系统将检测Rigidbody2D移动路径中的所有碰撞,从而防止附加到该刚体的碰撞体以更高的速度穿过其他碰撞体。物理系统还将计算 time-of-time 计算,以确保Rigidbody2D的新位置在正确的接触位置,并且没有重叠。但这个模...
Collision Detection 的几种检测模式的差别 在Unity中,Rigidbody组件的Collision Detection属性提供了几种碰撞检测模式,用于在不同情况下确保物体的碰撞检测表现良好。以下是各种模式的差异: Discrete(离散):这是默认的碰撞检测模式,适用于绝大多数情况。离散模式下,物理引擎在每个固定时间步长(Fixed Time Step)更新碰撞检...
这段话在Unity4.x从入门到精通中是有翻译的,感觉楼主搞得太复杂化了,我把翻译贴一下吧CollisionDetection:碰撞检测该属性用于控制避免高速运动的游戏对象穿过其他的对象而未发生碰撞,有三项可供选择Discrete:离散碰撞器。该模式与场景中其他的所有碰撞体进行碰撞检测。该项为默认值。Continuous:连续碰撞检测。该模式用于...
这段话在Unity4.x从入门到精通中也是是有翻译的: CollisionDetection:碰撞检测 该属性用于控制避免高速运动的游戏对象穿过其他的对象而未发生碰撞,有三项可供选择 Discrete:离散碰撞器。该模式与场景中其他的所有碰撞体进行碰撞检测。该项为默认值。 Continuous:连续碰撞检测。该模式用于检测与动态碰撞体(带有Rididbody...
CollisionDetectionMode.Continuous: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; break; //If the current mode is continuous dynamic, switch it to discrete mode case CollisionDetectionMode.ContinuousDynamic: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete; ...
CollisionDetectionMode.Continuous: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; break; //If the current mode is continuous dynamic, switch it to discrete mode case CollisionDetectionMode.ContinuousDynamic: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete; ...
The Rigidbody's collision detection mode. 刚体的碰撞检测模式。 Use this to set up a Rigidbody's for continuous collision detection, which is used to prevent fast moving objects from passing through other objects without detecting collisions. For best results, set this value toCollisionDetectionMode...
如果问题仍然存在,你可以尝试调整 Rigidbody 组件下的 Collision Detection 设置,将其设置为 Continuous 或Continuous Dynamic。 csharp // 在Inspector中或通过脚本设置 rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; 按照这些步骤检查和调整你的Unity项目设置,通常可以解决 OnCollisionEnter ...
Crash on physx::PxsCCDContext::updateCCD when ContinuousDynamic collision detection is used - Oct 19, 2023 How to reproduce: 1. Open the “Memory_Bug“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Press space on the keyboard around 5 times Expected resu...