Shader "Examples/Self-Illumination" { Properties { _MainTex ("Base (RGB) Self-Illumination (A)", 2D) = "white" {} } SubShader { Pass { // 基本の白い頂点ライティングを設定 Material { Diffuse (1,1,1,1) Ambient (1,1,1,1) } Lighting On // テクスチャアルファを使って白 (...
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Shader "Examples/Self-Illumination" { Properties { _MainTex ("Base (RGB) Self-Illumination (A)", 2D) = "white" {} } SubShader { Pass { // 基本の白い頂点ライティングを設定 Material { Diffuse (1,1,1,1) Ambient (1,1,1,1) } Lighting On // テクスチャアルファを使って白 (...
Shader "Examples/Self-Illumination" { Properties { _MainTex ("Base (RGB) Self-Illumination (A)", 2D) = "white" {} } SubShader { Pass { // 基本の白い頂点ライティングを設定 Material { Diffuse (1,1,1,1) Ambient (1,1,1,1) } Lighting On // テクスチャアルファを使って白 (...