[cat] - toggle the display of the category [cat] Log [cat] off - disable display of the category [cat] Log [cat] on - resume display of the category [cat] Log [cat] [level] - set the verbosity level of the category [cat] Log [cat] break - toggle the debug break on display ...
Log [cat] off - disable display of the category [cat] Log [cat] on - resume display of the category [cat] Log [cat] [level] - set the verbosity level of the category [cat] Log [cat] break - toggle the debug break on display of the category [cat] 1.4. Log command line -LogCm...
| Verbosity Level | Printed in Console? | Printed in Editor's Log? | Notes | |---|---|---|---| | Fatal | Yes | N/A | Crashes the session, even if logging is disabled | | Error | Yes | Yes | Log text is coloured red | | Warning | Yes | Yes | Log text is coloured...
Log reset- reset all log categories to their boot-timedefaultLog [cat]-toggle the display of the category [cat] Log [cat] off-disable display of the category [cat] Log [cat] on-resume display of the category [cat] Log [cat] [level]-setthe verbosity level of the category [cat] Log...
标签,没有设置就显示所有的Log [level] = verbosity level, one of: none, error, warning, display, log, verbose, all, default 关卡,显示某某关卡的Log At boot time, compiled in default is overridden by ini files setting, which is overridden by command line ...
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/36946/Documents/Unreal Projects/我的项目2/我的项目2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform...
[cat] - toggle the display of the category [cat] Log [cat] off - disable display of the category [cat] Log [cat] on - resume display of the category [cat] Log [cat] [level] - set the verbosity level of the category [cat] Log [cat] break - toggle the debug break on display ...
想使用这个功能,首先你需要在当前的WorldSetting里面勾选 Enable World Composition (这个有个小tips,如果当前你的world里面已经添加了子关卡,那么是无法开启该功能的)。当你开启该功能的时候他会弹出一个界面提示你将会把同一个文件夹内的所有level作为当前persistent level的流关卡,点击OK即可。
USERstringIDstringNameLOGstringIDstringMessagestringLeveldatetimeTimestamphas 总结 在UE4 Android开发过程中,日志记录和分析是一个不可或缺的环节。通过合理使用日志功能,开发者能够高效地调试、优化游戏性能并提升用户体验。掌握了日志的输出与分析方法后,开发者可以更轻松地应对各种问题,为玩家提供更加顺畅的游戏体验。