FString To FText FText NewText = FText::FromString(TheString); FString To std::string (需要包含#include或者#include和using namespace std;) std::string MyStdString(TCHAR_TO_UTF8(*TheString)); FString To MD5(FString) FMD5::HashAnsiString(TEXT("someStuff")); Int To FString FString NewS...
Display, TEXT("FStringToFText: %s"), *FStringToFText.ToString());5//FText -> FString6FText TxtA = FText::AsNumber(1.4f);7FText TxtB = FText::FromString(TEXT("ABCDE"));//4.26以前的版本直接传入 TEXT("") 会导致崩溃8FText TxtC = FText::From...
1.2 %d打印int,%f打印float,%s string 1.3 自定义 分类的名字 的log 2.输出字符串到屏幕上 三、FString 3.1 FString To FNames 3.2 FString To FText 3.3 FString To Array[uint8] 3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString...
FString 转其他类型 FString → FNames FString TheString = "UE4_C++_IS_Awesome";FName ConvertedFString = FName(*TheString);FString → Integer FString TheString = "123.021";int32 MyShinyNewInt = FCString::Atoi(*TheString);FString → Float FString TheString = "123.021";int32 MyShinyNew...
[UE4]FString常用API 将int或float转换为string: FString NewString = FString::FromInt(YourInt); FString VeryCleanString = FString::SanitizeFloat(YourFloat); 1. 2. 3. 将FString转换为char*: FString s; char *c = *s; 1. 2. 将string转换为int或者float:...
FName ConvertedFString = FName(*TheString); 1. std::string to FString #include <string>//...some function { std::stringTestString ="Happy"; FString HappyString(TestString.c_str()); } 1. 2. 3. 4. 5. 6. 7. 8. 9. FString...
FString TheString="UE4_C++_IS_Awesome"; To convert this to an FName you do: FName ConvertedFString=FName(*TheString); std::string to FString #include <string>//...some function{std::stringTestString="Happy";FString HappyString(TestString.c_str());} FString...
FString to FName std::string to FString FString and FCString Overview FString to Integer FString to Float Float/Integer to FString UE4 C++ Source Header References All the header files I refer to in this tutorial are found in your UE4 install directory/ Engine/ Source ...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #...