FString To FText FText NewText = FText::FromString(TheString); FString To std::string (需要包含#include或者#include和using namespace std;) std::string MyStdString(TCHAR_TO_UTF8(*TheString)); FString To MD5(FString) FMD5::HashAnsiString(TEXT("someStuff")); Int To FString FString NewS...
std::string 转 FString std::string MyString = "Happy"; FString HappyString(MyString.c_str()); FString 转 std::string FString MyString= "Bunny"; std::string MyStdString(TCHAR_TO_UTF8(*MyString)); FText 转 FString FStringName=NameDesc->GetText().ToString(); FText 转 FName 没有直接...
Display, TEXT("FStringToFText: %s"), *FStringToFText.ToString());5//FText -> FString6FText TxtA = FText::AsNumber(1.4f);7FText TxtB = FText::FromString(TEXT("ABCDE"));//4.26以前的版本直接传入 TEXT("") 会导致崩溃8FText TxtC = FText::From...
FString 转其他类型 FString → FNames FString TheString = "UE4_C++_IS_Awesome";FName ConvertedFString = FName(*TheString);FString → Integer FString TheString = "123.021";int32 MyShinyNewInt = FCString::Atoi(*TheString);FString → Float FString TheString = "123.021";int32 MyShinyNew...
FName ConvertedFString = FName(*TheString); 1. std::string to FString #include <string>//...some function { std::stringTestString ="Happy"; FString HappyString(TestString.c_str()); } 1. 2. 3. 4. 5. 6. 7. 8. 9. FString...
FString to FName std::string to FString FString and FCString Overview FString to Integer FString to Float Float/Integer to FString UE4 C++ Source Header References All the header files I refer to in this tutorial are found in your UE4 install directory/ Engine/ Source ...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #...
FString与浮点数(Float)之间的转化,操作方法与整数类似,实现FString与Float的相互转换。FString与bool类型之间的转化,主要通过检查字符串内容来实现,例如判断字符串是否为"true"或"false"。FString与char*之间的转化,可以通过C风格的字符串操作来实现。FString与Tchar之间的转化,适用于处理宽字符数据。F...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #...