if (score_count > PlayerPrefs.GetInt ("score", 0)) PlayerPrefs.SetInt ("score", score_count);//当移动分数大于注册表的数值实现更新,即存储最高分 } 3>摄像机跟随 using System.Collections; using System.Collections.Generic; using UnityEngine; public class Camerafollow : MonoBehaviour { private Tr...
Unity.IO.LowLevel UnityEditor.Profiling.Memory Other AssetDatabase.TryGetGUIDAndLocalFileIdentifier Obsolete public static bool TryGetGUIDAndLocalFileIdentifier (Object obj, out string guid, out int localId); Obsolete public static bool TryGetGUIDAndLocalFileIdentifier (int instanceID, out string...
if(Input.GetKeyDown(KeyCode.A)) { //动态加载脚本。 goObj.AddComponent("RotateSelf"); } //动态销毁游戏对象所属的脚本。 if(Input.GetKey(KeyCode.D)) {Destroy(goObj.GetComponent("RotateSelf")); } }//Update_end}//Class_end 2. 定时调用本类中的方法 - 回调函数 usingUnityEngine; usingSys...
Interfaces Enumerations Attributes Assemblies UnityEditor Unity OtherCamera.TryGetCullingParameters Leave feedback Switch to Manualpublic bool TryGetCullingParameters(out Rendering.ScriptableCullingParameters cullingParameters); public bool TryGetCullingParameters(bool stereoAware, out Rendering.ScriptableCullingPara...
@@ -67,7 +67,7 @@ public static bool IsValidAsset(IUnityObjectBase asset) 67 67 } 68 68 else if (asset is IComponent component) 69 69 { 70 - return component.GameObject_C2.FindAsset(component.SerializedFile) is not null; 70 + return component.GameObject_C2.TryGetAsset(component...
@Component @Aspect public class AuthAspect { private static final Log LOG = LogFactory.getLog(AuthAspect.class); @Pointcut("@annotation(com.yj.aspect.AuthChecker)") public void Authpointcut() { } @Before("Authpointcut()") public void doBefore(JoinPoint joinPoint) throws Throwable { ...
the appearance of unity, but divided at heart (idiom); seeming harmony belies underlying disagreement 财迷心窍 cái mí xīn qiào mad about money (idiom) 贪心不足 tān xīn bù zú avaricious and insatiable (idiom); greedy and never satisfied 费尽心思 fèi jìn xīn si to rack one's brai...
Ubuntu: One of the major forces in promoting Linux. The standard Ubuntu uses the Unity desktop environment which takes a little getting used to. Live CD/USB: An environment for testing trial versions of distros. We made one (Live USB) in this Instructable ...
When I try to build my App I get this error:Error: Unknown MSBuild failure. Please try building the project again (PerformaMobile.Core.Resource)I did many attempt like give permission to folder rebuild one by one each projects and I still do not fix. Anybody knows how do I fix it?
This set of samples relies on three Unity packages: Google ARCore XR Plug-in (documentation) Apple ARKit XR Plug-in (documentation) ARFoundation (documentation) What version should I use? ARSubsystems ARFoundation is built on "subsystems" and depends on subsystems defined inUnityEngine.XR.ARSu...