getAllComponents按钮:获取挂载在父物体parent上的所有组件 getAllComponentsInChildren按钮:获取挂载在父物体parent及其子物体上的所有MeshRenderer组件并将改变它们的材质颜色 getComponentInChildren按钮:从父物体parent开始,进行深度优先遍历,找到MeshRenderer组件并将其材质颜色更改为红色(因父物体上挂载了MeshRenderer,故只有...
static Component[] copiedComponents; [MenuItem("GameObject/Copy Current Components #&C")] static void Copy() { copiedComponents = Selection.activeGameObject.GetComponents<Component>(); } 一句话,就是获取当前选中的对象的组件,然后存储于变量中。 2.粘贴 [MenuItem("GameObject/Paste Current Components #...
if (GUILayout.Button("GetComponents")) { //获取游戏对象里边Component类型的组件 var allComponents = this.GetComponents<Component>(); //遍历出我们找到的组件 foreach(var item in allComponents) { print("获取到的组件为:" + item.GetType()); } } } } 1. 2. 3. 4. 5. 6. 7. 8. 9. ...
//////Returns whether the current gameobject contains any transitions./////////<returns></returns>publicstaticboolContainsTransition(UnityEngine.GameObject gameObject){vartransitionBases = gameObject.GetComponents<TransitionBase>();returntransitionBases.Length !=0; } 开发者ID:DanFlannel,项目名称:Pokemo...
GetComponents Gets references to all components of type T on the same GameObject as the component specified. GetComponentsInChildren Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. GetComponentsInParent Gets references to...
public Component[] GetComponents(Type type); Parameters type The type of component to search for. Returns Component[] An array containing all matching components of type type. Description The non-generic version of this method. This version of GetComponents is not as efficient as the Generic...
()==componentType){needCopyComponent=component;break;}}// 进行粘贴操作// http://answers.unity3d.com/questions/907294/copy-all-components-from-a-gameobject-and-paste-to.htmlUnityEditorInternal.ComponentUtility.CopyComponent(needCopyComponent);UnityEditorInternal.ComponentUtility.PasteComponentAsNew(to...
7, Dynamic buffer components dynamic buffer component是非托管变长数组结构,用于entity存储数组数据,例如entity的寻路位置点。 [InternalBufferCapacity(16)] public struct ExampleBufferComponent : IBufferElementData { public int Value; } public void GetDynamicBufferComponentExample(Entity e) { DynamicBuffer<Exa...
向所有 GameObject 实例添加了 Children 和Components 组,这样就可以轻松地显示所有对象层次结构。 向所有 GameObject 实例添加了 Scene Path,以显示场景中的位置。 新增了对 JobEntityBatch/Lambdas 的支持,便于将实体用于源生成器。 改进了对(使用索引桶)显示大型数组的支持。 添加了 2019.4 API 缺少的 Unity 消...
("GetComponents",GetComponents);9L.RegFunction("GetComponentsInChildren",GetComponentsInChildren);10L.RegFunction("GetComponentsInParent",GetComponentsInParent);11L.RegFunction("SetActive",SetActive);12L.RegFunction("CompareTag",CompareTag);13L.RegFunction("FindGameObjectWithTag",FindGameObjectWithTag);14...