TryGetComponent Gets the component of the specified type, if it exists. Inherited Members Properties PropertyDescription hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods MethodDescription GetInstanceID Gets the instance...
可以在UnityEditor的Component的Menu中增加自定义的项目。菜单可以设置多级,使用斜线/分隔即可。在Hierarchy中选中GameObject的时候,点击该菜单项,就可以在GameObject上追加该Component。 例如如下代码可以完成下图的效果。 [AddComponentMenu("TestMenu/TestComponet")] public class TestMenu : MonoBehaviour { } AssemblyIsEd...
Light light=lightGO.AddComponent<Light>(); light.color=Color.red; light.type=LightType.Point; //在场景中根据名称查找物体(不建议使用) GameObject.Find(“游戏对象名称”); //获取所有使用该标签的物体 GameObject[]allEnemy=GameObject.FindGameObjectsWithTag(“标签”); //获取使用该标签的物体(单个) G...
AI代码解释 publicstaticvoidCopyComponentHandler(Type componentType,GameObject fromGameObject,GameObject toGameObject){RemoveComponentHandler(toGameObject,componentType);// 查找需要复制的 ComponentComponent needCopyComponent=null;foreach(varcomponentinfromGameObject.GetComponents<Component>()){if(component.GetType()...
These are GameObjects that do not have a Rigidbody attached, but do have a Collider attached. These objects should remain still, or move very little. These work great for your environment geometry. They will not move if a Rigidbody collides with them. ...
2、内存池recycledObjects 导致的内存泄漏 3、spawn出来的object没有调用Recycle 导致缓存池spawnedObjects引用的prefab没释放 4、LoadAssetAsync 不是成对出现的,资源释放不掉 35、项目经常导致出问题的情况 1、时序的问题 2、异步的问题 3、资产序列化或者说是缓存的问题 4、空异常的问题 36、红米手机切换场景时花...
using UnityEngine; using UnityEditor; using System.Text; using static UnityEditor.IMGUI.Controls.PrimitiveBoundsHandle; using static UnityEngine.UI.Image; [CanEditMultipleObjects] [CustomEditor(typeof(Transform), true)] public class TransformEditor : Editor { static public TransformEditor instance; /...
在Unreal 中,可以使用GetAllActorsOfClass在世界中搜索 Actor 类型,然后筛选结果。在 Unity 中,可以使用GameObject.Find(string name)按名称查找游戏对象。也可以使用GameObject.FindWithTag(stringtag)按标签进行搜索。要按组件类型查找对象,可以使用泛型函数FindObjectsOfType(),其中 T 为要查找的组件类。这将返回一个...
voidCloneObjects(Object srcObject,Object destObject){//创建数据写入器StreamedBinaryWrite writer;writer.InitCache();//将源对象的数据写入缓存srcObject.Transfer(writer);//创建数据读取器,从先前写入器的缓存读取数据。StreamedBinaryRead reader;reader.Init(writer.GetWriteCache());//从缓存中读取数据到目标对象...
publicComponentGetComponent(stringtype); Description Returns the component with nametypeif the GameObject has one attached, null if it doesn't. It is better to use GetComponent with a Type instead of a string for performance reasons. Sometimes you might not be able to get to the type however,...