Before setting the scene or programming the script, you have to create or find a video file from the internet to use with Unity. Here’s alist of Unity’s supported video formats. It’s basically what the QuickTime Player supports (without additional codecs). After getting the video file,...
usingUnityEngine;usingSystem.Collections;publicclassMain:MonoBehaviour{privateUniWebView_webView;privatestring_errorMessage;// Use this for initializationvoidStart(){Debug.Log(this._errorMessage);_webView=GetComponent<UniWebView>();if(_webView==null){// User agent masquerade.UniWebView.SetUserAgent("...
http://stackoverflow.com/questions/33324753/how-to-use-unity-createexternaltexture-on-android Can someone please help me figure out what is the problem with my code? I am trying to load an image from the native side and send the texture to Unity. I am using Unity Pro 5.0.2f1. Unity S...
While interfaces can be simple to use, knowing when to use them can sometimes be tricky, and using them in the wrong way, or trying to use them for something they’re not good at, can cause you more work, not less. But don’t worry, In this article, you’ll learn how interfaces ...
Now we’re moving so fast that Unity has to wait to reach my target 120 FPS! Great! Notice how simple it was to figure this out. I made a simple mistake because when I wrote this, I was naive about Unity. But, if I started over-optimizing I could’ve created some complex algorithm...
Whole scripts in Unity are licensed MIT, are free to use, distribute and modify. using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class DragAndPush : MonoBehaviour { [SerializeField] private bool _isHeld; private Vector2 _temporal; ...
Unity API Here are some tips to avoid the common overhead caused by the Unity API’s. When you call an API that returns an array,you’re actually getting a new copy of that array and not a reference to it. So to improve the performance, use the appropriate API that avoids this behav...
How to make camera follow player position and rotation unity 3d? You can use a c# script to control the camera and make it move relative to the player transform. You can control this on the x,y and z axis to create different types of camera follows. Like top down, side scrolling, 3rd...
movieAS = this.GetComponent<AudioSource>(); //set the AudioSource clip to be the same as the movie texture audio clip movieAS.clip = mTex.audioClip; } //Use this for initialization void Start() { //assign the video texture to the material texture mat.SetTexture("_MainTex...
It is also worth considering that the IColliderRegistry instance for each type must be in a single copy; you can forward it to the necessary objects using the DI principle, or if you do not use DI, then have a controller that will give you the required implementation. ...