1. 正题: 首先MMD文件怎么导出成FPX 我不教 自己必应 刚导入应该贴图丢失.自己手动丢贴图进去(注意sRGB). 模型有问题优先改.在导入确认没问题后再进行下一步. 多观察仔细. 写到后面再返工会挺糟心的. 记得有些材质设置成双面的否则你会看不见一些地方. 首先回想一下冯氏光照模型:环境光 + 漫反射 + 高光 大...
A shader designed for the Built-in Pipeline, aiming to accurately reproduce the shading style of Hoyoverse games and now Wuthering waves too. The shader is based on the latest version of each game. (no beta or old code) Supports Genshin Impact ...
Unity-Chan Toon Shader是一款用于图像和视频的卡通着色器,旨在满足您在创建卡通3DCG动画时的需求。 与其他预渲染的卡通着色器不同,所有功能都可以在Unity上实时调整,这是UTS2的最大特色。 UTS2具有强大的功能,可以进行各种各样的角色设计,从cel-shaded到轻巧的新颖插图风格。 我们配置后可以轻松生成所有基本阴影,例...
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants. - festivities/PrimoToon
A shader designed for the Built-in Pipeline, aiming to accurately reproduce the shading style of Hoyoverse games and now Wuthering waves too. The shader is based on the latest version of each game. (no beta or old code) Supports Genshin Impact ...