int speed = 1; if((SDL_Init(SDL_INIT_VIDEO)==-1)) //初始化视频子系统 { printf("Unable to init SDL: %s\n", SDL_GetError()); exit(-1); } atexit(SDL_Quit);// 注册SDL_Quit,当退出时调用,使得退出时程序自动清理 //创建32位600*480窗口 gpScreen = SDL_SetVideoMode(SCREENWIDTH,SCR...
错误 这个错误是编译ffmpeg产生的。错误如下:libavdevice/sdl2.c:26:10: fatalerror:SDL.h: 没有那个文件或目录 #include <SDL.h>解决办法一apt install libsdl2-dev# apt install libsdl1.2-dev解决办法二 这种情形是自己编译的。编辑ffbu... #include ...
if(SDL_Init(SDL_INIT_VIDEO) < 0){ fprintf(stderr,"SDL init error: %s\n",SDL_GetError()); exit(1); } screen = SDL_SetVideoMode(640,480,16,SDL_SWSURFACE); if(screen == NULL){ fprintf(stderr,"Error: %s\n",SDL_GetError()); exit(1); } atexit(SDL_Quit); font = IMG_Loa...
int main( int argc, char* args[] ) if( SDL_Init(SDL_INIT_EVERYTHING) < 0 ) SDL_Surface *screen = SDL_SetVideoMode(800,600,32,SDL_DOUBLEBUF); std::cout<<"before w 浏览0提问于2012-07-29得票数 1 回答已采纳 1回答 Unity3D程序在3-5秒后挂起 、 KEY_HERE"; public string ...
cout <<"SDL_Init Error: "<< SDL_GetError() << endl; return1; } SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 871, 564, SDL_WINDOW_SHOWN); if(win == nullptr) { cout <<"SDL_CreateWindow Error: "<< SDL_GetError() << endl; ...
cout<<"SDL_INIT_CDROM ="; showHex(SDL_INIT_CDROM); cout<<"SDL_INIT_JOYSTICK ="; showHex(SDL_INIT_JOYSTICK); cout<<endl<<endl; cout<<"***runtime***\n\n"; SDL_Init(SDL_INIT_VIDEO); cout<<"SDL_Init(SDL_INIT_VIDEO) calling "<<endl...
#include<iostream>#include<SDL.h>intmain(int argc,char**argv){//初始化SDLif(SDL_Init(SDL_INIT_VIDEO)!=0){std::cout<<"SDL_Init Error: "<<SDL_GetError()<<std::endl;return1;}//创建窗口SDL_Window*win=nullptr;win=SDL_CreateWindow("Hello SDL2",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CE...
(SDL_Init(SDL_INIT_VIDEO)){qDebug()<<"SDL_Init Error:"<<SDL_GetError();return;}// 创建窗口window=SDL_CreateWindow("Display YUV",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,IMAGE_WIDTH,IMAGE_HEIGHT,SDL_WINDOW_SHOWN);if(!window){qDebug()<<"SDL_CreateWindow Error:"<<SDL_GetError()...
SDL_WasInit? 第二个函数 int SDL_WasInit(Uint32 flags); 官方文档里面举了3个例子,后面我将举一个我个人觉得比较直观的程序例子。 /* Get init data on all the subsystems */ Uint32 subsystem_init; subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); ...
#include "SDL.h" /* Moving Rectangle */ int main(int argc, char *argv[]) { SDL_Window *window; SDL_Renderer *renderer; SDL_Texture *texture; SDL_Event event; SDL_Rect r; if (SDL_Init(SDL_INIT_VIDEO) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL:...