在C#中设置Camera.main.depthTextureMode = DepthTextureMode.Depth; 在Shader中声明_CameraDepthTexture 原理:Unity在背后利用Shader Replacement将RenderType为Opaque、渲染队列小于等于2500并且有ShadowCaster Pass的物体的深度值渲染到深度图中。所以drawcall翻倍 深度图获取优化 使用接口m_Camera.SetTargetBuffers设置depthbuf...
unity3d.com Version: 2018.3 (switch to 2019.1) C# Scripting API UnityEngine UnityEditor UnityEditor.Advertisements UnityEditor.AI UnityEditor.Analytics UnityEditor.Android UnityEditor.AnimatedValues UnityEditor.Animations UnityEditor.Build UnityEditor.Callbacks UnityEditor.Compilation UnityEditor.CrashReporting ...
开发者ID:Meragon,项目名称:Unity-WinForms,代码行数:17,代码来源:TextureScaler.cs 示例6: scaled ▲点赞 1▼ //////Returns a scaled copy of given texture.//////Source texure to scale///Destination texture width///Destination texture height///Filtering modepublicstaticTexture2Dscaled(Texture2D ...
UserAuthorization VerticalWrapMode VRTextureUsage WebCamKind WeightedMode WhitePoint WindZoneMode WrapMode Attributes Assemblies UnityEditor Unity Other StandaloneRenderResize.Disabled Leave feedback Description Do not resize the Canvas when a manual Camera.Render call is performed.Did...