假设fbo1用作渲染目标,GL_COLOR_ATTACHMENT0_EXT 是一个RenderBufferObject,渲染结果输出到了RenderBufferObject中, 现在要把渲染的内容在屏幕上显示出来: screen.w,screen.h 是屏幕或窗口的大小: glBindFramebufferEXT( GL_READ_FRAMEBUFFER_EXT, fbo1.fboId ); glBindFramebufferEXT( GL_DRAW_FRAMEBUFFER_EXT,...
RenderBuffer A renderbuffer is a data storage object containing a single image of a renderable internal format.(参考http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt下4.4.2.1) 渲染缓冲区是OpenGL管理的有效内存,其中包含了格式化的图像数据。 绑定渲染缓冲区后,并没有分配存储空间来存储图...
RenderTextureの中のカラーとデプスバッファ部分。 A singleRenderTextureobject represents both color and depth buffers, but many complex rendering algorithms require using the same depth buffer with multiple color buffers or vice versa. このクラスは RenderTexture の中のカラーとデプスバッファ部分を...
An object managing the data store for the renderbuffer. In iOS, the value of this parameter must be a CAEAGLLayer object. Return Value true if successful; otherwise, false. Discussion To create a renderbuffer that can be presented to the screen, you bind the renderbuffer and then allocate...
PBO(Pixel Buffer Object):OpenGL存储像素数据的高速缓存,可实现快速的像素数据传递,减少数据的拷贝/传递时间,相关APIs如下(OpenGL ES 3.0以上) AI检测代码解析 1234567 1. 2. 3. 4. 5. 6. 7. AI检测代码解析 GLES30.glReadBuffer(GLES30.GL_BACK);//set framebuffer to read fromGLES30.glBindBuffer(GLE...
GL.validateGLObjectID(GL.renderbuffers, renderbuffer, 'glBindRenderbuffer', 'renderbuffer'); gl.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); }; gl.glRenderbufferStorageMultisample = function (target, samples, internalFormat, width, height) { gl.renderbufferStorageMultisample(target,...
TheWebGLRenderbufferinterface is part of theWebGL APIand represents a buffer that can contain an image, or can be source or target of an rendering operation. Description TheWebGLRenderbufferobject does not define any methods or properties of its own and its content is not directly accessible....
Failed to make complete framebuffer object 0x8CD6 AI检测代码解析 // 常见错误解决 对于iOS8.x有renderbufferStorage:GL_RENDERBUFFER failed 解决办法如下: CALayer *superLayer = layer.superlayer; [layer removeFromSuperlayer]; if( ! [context_ renderbufferStorage:GL_RENDERBUFFER fromDrawable:layer] )...
The exact semantics for how and when the renderbuffer contents are displayed is controlled by the drawable object. Important The contents of the renderbuffer may be altered after the renderbuffer is presented to the screen. After presenting the renderbuffer, your application must completely redraw ...
Inheritance Object Object HardwareBufferRenderer.RenderRequest Attributes RegisterAttribute RemarksSets the parameters that can be used to control a render request for a HardwareBufferRenderer. This is not thread-safe and must not be held on to for longer than a single request....