1.设置 renderer.sortObjects = false; 这样,物体的渲染顺序将会由他们添加到场景中的顺序所决定。2.设置 renderer.sortObjects = true; 并且给特定的物体设置object.renderOrder 指定它的渲染顺序。默认renderOrder = 0; 处理方式: 先给renderer 设置 sortObjects 为true。然后在更新网格时设置模型 的 renderOrder ...
Methuselah96 merged 4 commits into master from render-bundle-transparent Mar 15, 2025 +155 −157 Conversation 0 Commits 4 Checks 5 Files changed 5 Conversation Contributor Methuselah96 commented Mar 15, 2025 mrdoob/three.js#30689 Methuselah96 added 4 commits March 15, 2025 17:53 Update ...
RenaudRohlinger:utsubo/feat/bundle-transparent Status Success Total duration 1m 26s Artifacts 1 read-size.yml on: pull_request Tree-shaking 1m 18s Oh hello! Nice to see you. Made with ️ by humans.txt Artifacts Produced during runtime NameSize sizes 266 Bytes ...
Explode objects animation Source of STEP file:https://print.grabcad.com/library/quadruped-robot-w-code-1#! Debugging In VS Code with Standalone Viewer The top half is the CadQuery code being debugged in VS Code The bottom half is the standalone viewer in a browser window ...
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RenaudRohlinger:utsubo/feat/bundle-transparent Status Success Total duration 6m 9s Artifacts – ci.yml on: pull_request Lint testing 48s Unit testing 59s Circular dependencies testing 35s Examples ready for release 31s Matrix: E2E testing 4 jobs completed Show all jobs Oh hello!