以前为了强推GPU物理加速,phyx如果用CPU只能单核跑,卡出翔,后来用的游戏越来越少,老黄自己也放弃了,补上了CPU多线程,加上现在的CPU远超当年,已经不卡了 ggbo3718 小吧主 14 看了下日期不是坟贴啊, 选默认就行。 物理加速是10年前的东西,现在没用了 暖阳🌕 默背吧规 6 u是i9-9900k显卡2080ti....
CPU: Intel Core 2 Duo Processor E6400 (2MB L2 Cache,2.13GHz,1066) or equivalent RAM: 2GB RAM GPU: Nvidia 7900 graphics card or equivalent PPU: PhysX 100 Series Processor strongly recommended, with system software 7.11.13 or later HD: 1.8GB of available space 《虚拟竞技场3》(UT3) 《虚幻...
Choosing "auto-select" lets the NVIDIA driver use the best processor for PhysX. If you want to use your selected GPU only for PhysX and not for multi-GPU rendering, click theDedicate to PhysXcheck box. The GPU configuration visualizer shows the pending PhysX configuration as w...
PhysX Settings Processor Auto-select (recommended): This option lets the NVIDIA driver select the best processor for PhysX. <specific GPU>: This option causes the GPU to be used to accelerate PhysX processing. If the system has more than one PhysX-capable GPU, then you can select which GP...
You get NVIDIA GPU Boost 2.0 for maximum clock speeds, PhysX and TXAA technologies for smooth, sharp graphics, and GeForce ShadowPlay to capture all your greatest gaming moments, automatically. Whether you're playing on stunning 4K monitors at extreme settings, or multiple monitors at 2560x1600,...
Answer: We have PCI and PCIe options. It is independent of the GPU. It offloads CPU load and the extra complexity of the scene then adds to an improvement in the visuals which the GPU will process. There are no plans today for integrating graphics and PhysX ...
(UserConfig.GPUEnabled, UserConfig.CPUMaxThreads); // Create the initial ground plane for the physics engine PhysX.CreateGroundPlane(0.0f, 0.0f, -500.0f); // The scene has now been initialized m_isInitialized = true; // Initialize the mesher SceneMesher = meshmerizer; // Store the size...
The average framerates under low quality graphics settings (i.e. shifting the bottleneck from the GPU to another part of the system) shows that high quality physics has a large impact on performance behind the scenes. The game has either become limited by the PhysX card itself or by the C...
New driverless loader option for PC CPU distribution. Better rotation matrix input validity checking. Made Desc::isValid() more verbose. CUDA errors are now reported to the debug stream. Added extended scene statistics for GPU memory usage. ...
the processor isn’t so good for specific calculations like this, whereas the GPU excels, and that’s evident by running this test. Many are calling NVIDIA cheaters, but I think they are far from it. The physics calculations have just shifted from the CPU to the GPU, where they calculate...