CPU: This option causes the CPU to be used for PhysX processing. Dedicate to PhysX If you want to use your selected GPU only for PhysX and not for SLI rendering, click theDedicate to PhysXcheck box. NOTE: TheDedicate to PhysXsetting can change if you change the SLI configuration. GPU ...
Select a multi-GPU configuration. UnderMulti-GPU configuration, click Maximize 3D performanceto enable multi-GPU rendering where possible for maximum 3D performance. Activate all displaysto enable all available displays. If possible, multi-GPU rendering may still be enabled. ...
1–PhysX GPU: this is the default mode. In that case, only one PhysX thread is created for the physics simulation. 2–PhysX CPU(Force PhysX CPU checked): all PhysX simulation is done on the CPU. In that case, one or several PhysX threads are created according to the number of selec...
or a value given by the scene class public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) { // Get the PhysX configuration section IConfig physicsConfig = config.Configs["PhysX"]; // Create the configuration using the user given values inside // of ...
The average framerates under low quality graphics settings (i.e. shifting the bottleneck from the GPU to another part of the system) shows that high quality physics has a large impact on performance behind the scenes. The game has either become limited by the PhysX card itself or by the C...
Typically it is only necessary to significantly increase these values for objects with lots of joints and a small tolerance for joint error. If you find a need to use a setting higher than 30, you may wish to reconsider the configuration of your simulation. ...
Note that the rest configuration (such as the rest-length for a distance constraint) is computed from PxClothMeshDesc, so the initial particle positions do not affect rest configuration. The last parameter is a set of flags that allow GPU simulation and continuous collision detection to be ...
configuration (such as the rest-length for a distance constraint) is computed from PxClothMeshDesc, so the initial particle positions do not affect rest configuration. The last parameter is a set of flags that allow GPU simulation and continuous collision detection to be enabled. The default is...
PhysX configuration The PhysX cloud above the GPUs indicates that all the active displays benefit from PhysX, and points to the GPU that will be used for PhysX processing. If there is no pointer, then the CPU has been selected for PhysX processing. ...