<specific GPU>: This option causes the GPU to be used to accelerate PhysX processing. If the system has more than one PhysX-capable GPU, then you can select which GPU to use for PhysX GPU acceleration. CPU: This option causes the CPU to be used for PhysX processing. GPU Configuration Vi...
Select a multi-GPU configuration. UnderMulti-GPU configuration, click Maximize 3D performanceto enable multi-GPU rendering where possible for maximum 3D performance. Activate all displaysto enable all available displays. If possible, multi-GPU rendering may still be enabled. ...
1–PhysX GPU: this is the default mode. In that case, only one PhysX thread is created for the physics simulation. 2–PhysX CPU(Force PhysX CPU checked): all PhysX simulation is done on the CPU. In that case, one or several PhysX threads are created according to the number of sele...
The average framerates under low quality graphics settings (i.e. shifting the bottleneck from the GPU to another part of the system) shows that high quality physics has a large impact on performance behind the scenes. The game has either become limited by the PhysX card itself or by the C...
or a value given by the scene class public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) { // Get the PhysX configuration section IConfig physicsConfig = config.Configs["PhysX"]; // Create the configuration using the user given values inside // of ...
Typically it is only necessary to significantly increase these values for objects with lots of joints and a small tolerance for joint error. If you find a need to use a setting higher than 30, you may wish to reconsider the configuration of your simulation. ...
2. by seeing "CPU" it may be because it set the CPU instead of the GPU, if you can set it to GPU, it may work. honeybadger Hunter 1.2k 发表于 2013年3月26日 His card definitely supports PhysX. Try the latest BETA nvidia driver. I am using a GTX285 (i.e. oooooold) and ...
"filename" to recursively include another configuration file. Writing the configuration will save all settings from all files in the output. Single pool, regular desktop: cgminer -o http://pool:port -u username -p password Single pool, dedicated miner: cgminer -o http://pool:port -u usernam...
Note that the rest configuration (such as the rest-length for a distance constraint) is computed from PxClothMeshDesc, so the initial particle positions do not affect rest configuration. The last parameter is a set of flags that allow GPU simulation and continuous collision detection to be ...
configuration (such as the rest-length for a distance constraint) is computed from PxClothMeshDesc, so the initial particle positions do not affect rest configuration. The last parameter is a set of flags that allow GPU simulation and continuous collision detection to be enabled. The default is...