以前为了强推GPU物理加速,phyx如果用CPU只能单核跑,卡出翔,后来用的游戏越来越少,老黄自己也放弃了,补上了CPU多线程,加上现在的CPU远超当年,已经不卡了 ggbo3718 小吧主 14 看了下日期不是坟贴啊, 选默认就行。 物理加速是10年前的东西,现在没用了 暖阳🌕 默背吧规 6 u是i9-9900k显卡2080ti....
NOTE: If you dedicated a GPU to PhysX, the setting could be removed if you changed the multi-GPU configuration. ClickApply. Related topic
I think it depends on SDK and how it was implemented, if PhysX3Gpu_x64.dll is missing it will only be cpu. some effects are gpu only. latest sdk removes support for maxwell probably because they use a more recent cuda version. try setting CUDA on the second gpu. Reactions: zoulzteale...
CPU: This option causes the CPU to be used for PhysX processing. Dedicate to PhysX If you want to use your selected GPU only for PhysX and not for SLI rendering, click theDedicate to PhysXcheck box. NOTE: TheDedicate to PhysXsetting can change if you change the SLI configuration. GPU ...
(UserConfig.GPUEnabled, UserConfig.CPUMaxThreads); // Create the initial ground plane for the physics engine PhysX.CreateGroundPlane(0.0f, 0.0f, -500.0f); // The scene has now been initialized m_isInitialized = true; // Initialize the mesher SceneMesher = meshmerizer; // Store the size...
In theory if you set it to use the gpu in the driver it should do so every time it matters, so if it IS affecting your performance then by definition it's a driver bug - either it is using the gpu but displaying the wrong thing, or it is incorrectly using the ...
When manually setting the mass/inertia tensor of bodies, PhysX requires positive values for the mass and each principal axis of inertia. However, it is legal to provide 0s in these values. When provided with a 0 mass or inertia value, PhysX interprets this to mean infinite mass or inertia...
The average framerates under low quality graphics settings (i.e. shifting the bottleneck from the GPU to another part of the system) shows that high quality physics has a large impact on performance behind the scenes. The game has either become limited by the PhysX card itself or by the C...
Later (a bit) as GPU's became powerfull enoigh to do both graphics and compute introduced CUDA as the accelartion platform for PhysX. Quote some time thereafter they reincluded a CPU path for PhysX, as support by devs was kinda lacking. Lol, and as or stands ... PhysX isnt really ...