WKS MEMORY ALLOCATION POLICY MODERATE PRE ALLOCATION wks 内存分配策略适度预分配(适度预分配 - 激活的第一个工作站功能的资源在系统启动时静态分配,此后持续分配。这将使用更多 GPU 和系统内存) WKS MEMORY ALLOCATION POLICY AGGRESSIVE PRE ALLOCATION wks 内存分配策略积极的预分配(积极预分配 - 所有工作站功能的...
最新的加速计算和网络技术将提升 AI 等领域的性能。 网络 | 公告 隆重推出 NVIDIA Quantum-X800 InfiniBand 和 Spectrum - X800 以太网系列 专为大规模 AI 设计,并针对万亿参数级生成式 AI 和 GPU 计算进行优化。 关于NVIDIA NVIDIA 率先采用加速计算,以应对无法解决的挑战。我们在 AI 和数字孪生方面的工作...
Windows added a new scheduling system called Hardware Accelerated GPU scheduling. This will automatically balance the different workloads on your system so your game, stream and other apps (like a VTubing app) can all work at the same time. Verify or change your setting in your Windows Control...
you can setup a "Surround" display, which allows you to combine multiple monitors into one big virtual display. So if you have like four monitors in a 2x2 grid, you might find this useful, but it's a niche setting for everyone else. You can also change the PhysX settings here, but ...
PhysX Acceleration computation for rigid bodies was incorrect for both CPU and GPU if velocities were updated by the user in-between simulation steps. CPU/GPU differences in resolving maximal-coordinate (e.g. D6) joint constraints with fixed-base articulation roots have been resolved. The behavior...
Fast approximate anti-aliasing (FXAA) is one such setting that applies anti-aliasing algorithms to determine how much blurriness or line discoloration needs to be added to make the objects look smoother. Of course, this takes up GPU resources that would be better expended somewhere else. Besides...
PhysX Acceleration computation for rigid bodies was incorrect for both CPU and GPU if velocities were updated by the user in-between simulation steps. CPU/GPU differences in resolving maximal-coordinate (e.g. D6) joint constraints with fixed-base articulation roots have been resolved. The behavior...
On the OpenGL front, NVIDIA has introducedbindless graphicsto help avoid L2 cache misses. I will be interested to see how APIs evolve, as the elements in the current APIs that are bottlenecks are not so much CPU or GPU limitations as due to the API constructs themselves. ...
3DM Vant. Perf. total+3DM Vant. Perf. GPU no PhysX+ 3DMark 2001SE- 3DMark 2001 - Standard min: 5470 avg: 5858 median: 5539.5 (6%) max: 6882 Points +4 benchmarks and specifications+Show comparison chart 3DMark 03- 3DMark 03 - Standard ...
PhysX•Link PhysXis a physics API originally created by Ageia and integrated into the GeForce line of cards from the 8-series onward. It allows the Nvidia GPU to perform physics calculations instead of the CPU, allowing for enhanced realism and CPU performance. ...