OpenGL学习—04--彩色立方体 1.tutorial04.cpp //Include standard headers#include <stdio.h>#include<stdlib.h>//Include GLEW#include <GL/glew.h>//Include GLFW#include <glfw3.h>GLFWwindow*window;//Include GLM#include <glm/glm.hpp>#include<glm/gtc/matrix_transform.hpp>usingnamespaceglm; #inclu...
GLFW_OPENGL_CORE_PROFILE);//We don't want the old OpenGL//Open a window and create its OpenGL context/*window = glfwCreateWindow( 1024, 768, "Tutorial 03 - Matrices", NULL, NULL);*/window= glfwCreateWindow(683,384,"Tutorial 03 - Matrices"...
GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); gWindow = glfwCreateWindow((int)SCREEN_SIZE.x, (int)SCREEN_SIZE.y, "OpenGL Tutorial", NULL, NULL); if(!gWindow) throw ...
gWindow =glfwCreateWindow((int)SCREEN_SIZE.x, (int)SCREEN_SIZE.y,"OpenGL Tutorial",NULL,NULL);if(!gWindow)throwstd::runtime_error("glfwCreateWindow failed. Can your hardware handle OpenGL 3.2?"); 该窗口包含一个向前兼容的OpenGL 3.2内核上下文。假如glfwCreateWindow失败了,你应该降低OpenGL版本。 ...
打开main.cpp,我们从main()函数开始。 首先,我们初始化GLFW: [AppleScript]纯文本查看复制代码 glfwSetErrorCallback(OnError); if(!glfwInit()) throw std::runtime_error("glfwInit failed"); glfwSetErrorCallback(OnError)这一行告诉GLFW当错误发生时调用OnError函数。OnError函数会抛一个包含错误信息...
(tutorial15.cpp:99)glutPassiveMotionFunc(PassiveMouseCB);glutKeyboardFunc(KeyboardCB); 这里注册两个GLUT回调。一个用于监听鼠标事件,另一个监听常规键盘按下的事件(特殊键盘事件监听方向键和功能键的按下)。Passive motion意思是鼠标在没有按键按下情况下的移动。
尖端2:还有另一个优秀的OpenGL教程Opengl-tutorial.org. Glew测试,我在Code::Block中引入了这个测试,它以这样的方式改变了代码: 藏 收缩 复制码#include #include #include //#include HANDLE hConsole = NULL; ... void LogToConsoleW(LPCWSTR text) { if (hConsole == NULL) hConsole = GetStdHandle(...
来源:https://github.com/opengl-tutorials/ogl/blob/71cad106cefef671907ba7791b28b19fa2cc034d/tutorial11_2d_fonts/tutorial11.cpp 纹理是从DDS 文件生成的。 本教程解释了如何使用CBFG和Paint.Net创建 DDS 文件。 输出预览: 出于某种原因,苏珊娜对我来说不见了,但时间计数器工作正常:https://github.com/...
The Game Programing WikiQuaternion tutorial Ogre3DFAQ on quaternions。 第二部分大多是针对OGRE的。 Ogre3DVector3D.h和Quaternion.cpp 速查手册 ###怎样判断两个四元数是否相同?### 向量点积是两向量夹角的余弦值。若该值为1,那么这两个向量同向。判断两个四元数是否相同的方法与之十分相似: ...
This tutorial will show you how to change the view of the window so that no matter what size the window is, you will still be able to see everything on the screen. Contents ofmain.cpp: The first step is to remove the calls toglMatrixMode,glLoadIdentityandglOrthofin theinitfunction. Thes...