It's a dream job. The alpha code drop is due shortly before Christmas. I'm trying to use Core Animation and Cocoa touch, keeping my costs down. The brand designers want something special, with custom menus, buttons, animated graphics, sounds, the works. "Ah," I say to myself, "It'...
OpenGL-on-DXGI How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window NVIDIA Tested on GTX 970. On NVIDIA, this example works fine with aDXGI_SWAP_EFFECT_DISCARDswap chain. It seems NVIDIA drivers are currently not updated for Windows 10 swap chains (likeDXGI_SWAP_EFFECT_FLIP_DI...
Hi! I have a question, how could I use DirectX or OpenGL for drawing on Forms, pictureBoxes etc. in VisualStudio C#?? Thank you.
visual, while all other widgets will use the overlay visual. Thus, wecan place a normal widget on top of the QGLWidget, and do drawing onit, without destroying the image in the OpenGL window. In other words,we can use all the drawing capabilities of QPainter to draw theannotations, ...
Hello I am using Compaq Visual Fortran 6.6C and the library f90gl (OPENGL). I would like to save pictures using the glReadPixels function. But I do
That's not actually an answer to the question. Read the arguments to VirtualAlloc() in the question again: the two allocations use two different ranges of pages. I'm having a similar problem, where code that walks the virtual space calling VirtualAlloc() with specific base addresses fails to...
Then, unmap your cudaGraphicsResource, copy your PBO to an OpenGL texture (not a CUDA texture), then draw it to a quad… Or at least, that’s how I did it. You could also just memcpy your result from your kernel to a host-based array and use glDrawPixels on it. By the way, ...
Hello everybody: I have an issue that I want use EGL to create context for desktop OpenGL .But I get segfault when executing my demo code. My graphic card is intel integrated card ,and my os is ubuntn.For more details about my pc ,take a...
The software development kit I used is ti-processor-sdk-linux-automotive-dra7xx-evm-6.00.00.03. The output image format of the camera I use is YUYV. I now want to directly use OpenGL to render YUYV textures. How can I do that? Or is there any document that can provide me...
3.Select data to be collected In the following example, CUDA trace and information options are selected, but any other option such as OpenGL or MPI can be selected as well. 4.Specify program options Insert the binary program name and the path to it: ...