Here I sit in my office, building an app for a major movie studio. It's a dream job. The alpha code drop is due shortly before Christmas. I'm trying to use Core Animation and Cocoa touch, keeping my costs down. The brand designers want something special, with custom menus, buttons,...
thunderbirdgl.obj : error LNK2019: unresolved external symbol _glMultiTexCoord3fARB referenced in function _renderscene For thunderbirdvbo.f90, there are the same error messages. I note that these OpenGL extension functions have been defined in opengl_gl...
OpenGL_on_DXGI.vcxproj.filters README.md glcorearb.h main.cpp wglext.h README MIT license OpenGL-on-DXGI How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window NVIDIA Tested on GTX 970. On NVIDIA, this example works fine with aDXGI_SWAP_EFFECT_DISCARDswap chain. It seems NVI...
framework that uses the CPU and GPU of the user’s computer very effectively. We explain how you can communicate with a gamepad or joystick controller in C++ Builder using FMX and the Xinput library.https://learncplusplus.org/how-to-use-gamepad-or-joystick-controller-in-a-c-builder-fmx-...
1. Setting Up the OpenGL ES Environment Step 1: Create a GLSurfaceView To display OpenGL graphics in your app, you have to use a GLSurfaceView object. Like any other View, you can add it to an Activity or Fragment by defining it in a layout XML file or by creating an instance of it...
Read the arguments to VirtualAlloc() in the question again: the two allocations use two different ranges of pages. I'm having a similar problem, where code that walks the virtual space calling VirtualAlloc() with specific base addresses fails to find *any* allocatable space within a 1 GB ...
I would like to save pictures using the glReadPixels function. But I do not know how to declare the argument "pixels" of this function. I looked in openglglinterf.f90 and found the following function:interfacesubroutine f9y0glreadpixels(x,y,width,height,format,xtype,pixels,length)use o...
Hi! I have a question, how could I use DirectX or OpenGL for drawing on Forms, pictureBoxes etc. in VisualStudio C#?? Thank you.
Then, unmap your cudaGraphicsResource, copy your PBO to an OpenGL texture (not a CUDA texture), then draw it to a quad… Or at least, that’s how I did it. You could also just memcpy your result from your kernel to a host-based array and use glDrawPixels on it. By the way, ...
Hello, Wondering if anyone had time to look and see if there was an example available for OpenGL, if possible, if loading embedded textures from a 3D file. I can load textures from external paths but I don't know how to load embedded tex...