void Update() { //This switches the direction depending on button presses switch (m_MoveDirection) { //The starting state which resets the object case MoveDirection.None: //Reset to the starting position of the GameObject and Rigidbody transform.position = m_StartPosition; m_Rigidbody.transform...
Click and drag the control point to different positions to adjust the shape of the physics shape outline. You can select multiple control points at once by clicking and dragging the cursor over an area to select all control points within that area. You can then re-position or remove all ...
This class provides functionality to move the hand hint from a tracking position to a target position over time.C++ 複製 public ref class MoveToTarget : UnityEngine::MonoBehaviourInheritance UnityEngine.MonoBehaviour MoveToTarget Constructors 展開資料表 ...
target UnityEngine.Object Object that is undergoing the transformation. Also used for recording undo. position UnityEngine.Vector3 The position to draw the handle. xScale Single Scale the new value on the x axis by this amount. yScale Single Scale the new value on the x ...
Using RigidBody AddForce() method to move Game Object in Unity. While normal movement of gameobject is possible by changing its position coordinates, for rigid bodies we can also use some built-in methods to enhnance movement effects of game objects.
Binding RadioButtons To Boolean Value Binding Relative Source in code Behind Binding textbox in View with ViewModel , am i doing well? Binding the height of one user control to a parent user control Binding the tooltip to the mouse position binding to a collection problem Binding to a descenda...
transform.DOMove(newVector3(transform.position.x + distance, transform.position.y, transform.position.z), overTime,false); } 开发者ID:Kurukshetran,项目名称:Unity2D-Components,代码行数:6,代码来源:MFX.cs 示例3: RepulseToLeftRandomly publicstaticvoidRepulseToLeftRandomly(Transform transform,floatminDis...
MoveTo(GameObjecttarget,Vector3position,floattime)MoveTo(GameObjecttarget,Hashtableargs)2.2.1.2参数构建 HashtableHash(paramsobject[]args):用于构建参数的通用方法。其奇数位为参数名称,偶数位对应的参数值。如:iTween.Hash("position",newVector3(10,20,-30),"time",1,"ooptype",Tween.LoopType....
通过你的代码可以看出,你是在同一帧里面生成了两个tweener,所以实际上这两个tweener也是也会被同时执行...
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting