Log("跳跃") //跳跃键默认为Space空格键,Unity中可在偏好设置中调节 } } } 检测方向键来移动游戏对象 代码语言:javascript 复制 using UnityEngine; public class MoveWithArrowKeys : MonoBehaviour { public float speed = 5f; void Update() { Vector3 move = Vector3.zero; // 使用方向键移动游戏对象...
using UnityEngine;public class KeyCodeOnGUIExample : MonoBehaviour { void OnGUI() { if (Event.current.Equals(Event.KeyboardEvent(KeyCode.Space.ToString())) { Debug.Log("Space key is pressed."); } } } For joystick and gamepad button presses, consider using Input.GetButtonDown and Input.Get...
The keyLocation attribute gave values to distinguish among multiple keys that had the same identifier, like the left and right shift keys, or the keypad number keys. It was 0 for standard keys, 1 or 2 for left or right versions of a keys like Shiftwhich appear twice on the keyboard, an...
键代码可以用于通过Input.GetKeyDown和Input.GetKeyUp检测键按下和键松开事件: using UnityEngine; public class KeyCodeExample :MonoBehaviour{ voidUpdate() { if (Input.GetKeyDown(KeyCode.Space)) {Debug.Log("Spacekey was pressed."); } if (Input.GetKeyUp(KeyCode.Space)) {Debug.Log("Spacekey was...
While KeyCode is used to define keys in shortcuts, the ShortcutManager provides a higher-level API for Editor shortcuts. using UnityEngine; using UnityEditor; using UnityEditor.ShortcutManagement;public static class ShortcutDefinitions { [Shortcut("Examples/Log Message", KeyCode.L, ShortcutModifie...