The keyboard is optimized for ease of use rather than speed, so we’ve avoided the need for heavy–duty solutions such as predictive AI or tracked hardware. This focus on simplicity means that it’s practical and easy to implement in Unity. Tap into your creativity. We can’t wait to se...
delegate void PointerToMath(int num1,int num2); PointerToMath myDelegate; #endregion #region UNITY_CALLBACKS void Update(){ if (Input.GetKeyDown (KeyCode.A)) { myDelegate = Add; myDelegate(20, 30); } if (Input.GetKeyDown (KeyCode.S)) { myDelegate = Sub; myDelegate (20, 30);...
While interfaces can be simple to use, knowing when to use them can sometimes be tricky, and using them in the wrong way, or trying to use them for something they’re not good at, can cause you more work, not less. But don’t worry, In this article, you’ll learn how interfaces ...
As said in the last section of this tutorial, if you have a steel wire with a large spring constant then it will be difficult to simulate the rope by using small springs. One solution to that problem is to use Unity's spring joint. A steel wire will not curve that much anyway, so ...
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If you’ve never encountered HingeJoint component before, it works as a hinge joint like we use in doors & windows. Spend some time to play with its properties to get your desired result. You can also refer to the Unity Docs for more detailed descriptions: https://docs.unity3d.com/Manua...
{ modEntry.OnUpdate = OnUpdate; return true; } static void OnUpdate(UnityModManager.ModEntry modEntry, float dt) { if (Input.GetKeyDown(KeyCode.F1)) { Player.health = 9999f; Player.weapon.ammo = 9999f; } } } } --- An example of how to draw a mod menu for a UMM UI. Some...
GNOME、KDE、Unity和Xfce是一些常见的Linux桌面环境。 Toolkits are at the core of most desktop environments, but to create a unified desktop, environments must also include numerous support files, such as icons and configurations, that make up themes. All of this is bound together with documents th...
{ public static bool enabled; static bool Load(UnityModManager.ModEntry modEntry) { modEntry.OnUpdate = OnUpdate; return true; } static void OnUpdate(UnityModManager.ModEntry modEntry, float dt) { if (Input.GetKeyDown(KeyCode.F1)) { Player.health = 9999f; Player.weapon.ammo = 9999f;...
So you have a game either in 2d or 3d which you need the camera to follow the player. In this tutorial we will be discussing the different methods how you can use unity 2d and how to make the camera follow the player in your game. We will look at basic principles of doing this in...