It is possible to create multiple axes with the same name. When getting the input axis, the axis with the largest absolute value will be returned. This makes it possible to assign more than one input device to one axis name. For example, create one axis for keyboard input and one axis ...
Arrow keys: “up”, “down”, “left”, “right” Keypad keys: “ [1]”, “ [2]”, “ [3]”, “[+]”, “[equals]” Modifier keys: “right shift”, “left shift”, “right ctrl”, “left ctrl”, “right alt”, “left alt”, “right cmd”, “left cmd” Mouse Buttons:...
Every project has the following default input axes when it’s created:Horizontal and Vertical are mapped to w, a, s, d and the arrow keys. Fire1, Fire2, Fire3 are mapped to Control, Option (Alt), and Command, respectively. Mouse X and Mouse Y are mapped to the delta of mouse ...
Special keys: “backspace”, “tab”, “return”, “escape”, “space”, “delete”, “enter”, “insert”, “home”, “end”, “page up”, “page down” Function keys: “f1”, “f2”, “f3”, … 用于标识键的名称在脚本界面和检查器中是相同的。 value = Input.GetKey ("a");...
·“Type of Control”指的是控制飞船移动所用的按键,“Arrow Keys”指的是键盘的四个方向键,可以改为“WASD”,这样操作会更加习惯。 · 速度(speed):可以控制飞船移动的快慢,类似与玩游戏时候的“灵敏度”概念,play之后根据实际情况调整。 · 运动类型(Movement Type):“All Direction”指的是飞船可以往任意方向...
Log("抬起空格") } if(Input.GetButtonDown("Jump")) { Debug.Log("跳跃") //跳跃键默认为Space空格键,Unity中可在偏好设置中调节 } } } 检测方向键来移动游戏对象 代码语言:javascript 复制 using UnityEngine; public class MoveWithArrowKeys : MonoBehaviour { public float speed = 5f; void Update(...
如果想添加新的虚拟轴,选择菜单Edit->Project Settings->Input menu。这里可以改变每个轴的设置。即可进入Input Manager的配置界面。 从脚本,所有虚拟轴通过它们的名字(name)来访问。 当创建时,每个项目都具有下面的默认输入轴: A. Horizontal and Vertical are mapped to w, a, s, d and the arrow keys. ...
Arrow keys: “up”, “down”, “left”, “right” Keypad keys: “ [1]”, “ [2]”, “ [3]”, “[+]”, “[equals]” Modifier keys: “right shift”, “left shift”, “right ctrl”, “left ctrl”, “right alt”, “left alt”, “right cmd”, “left cmd” ...
"Horizontal" and "Vertical" are mapped to joystick,A,W,S,Dand the arrow keys. "Mouse X" and "Mouse Y" are mapped to the mouse delta. "Fire1", "Fire2" "Fire3" are mapped toCtrl,Alt,Cmdkeys and three mouse or joystick buttons. New input axes can be added. SeeInput Managerfor ...
// and sideways based on the arrow keys. //这个脚本用箭头键向前移动和側移角色控制器。 // It also jumps when pressing space. //当按下空格键时。它跳起。 // Make sure to attach a character controller to the same game object. //确保把一个character controller组件附加到同一个游戏物体上。