5. Open the Mesh selection window in the Skinned Mesh Renderer component 6. Double-click on the "Sphere" Mesh 7. Check if the selected “Sphere” Mesh has BlendShapes setting in the Skinned Mesh Renderer component, if not select another “Sphere” Mes...
1. Open the user’s attached “AndroidSkinnedMesh” project 2. Build and Run the “SkinnedChar” Scene on Android 3. Observe the Player Expected result: Both meshes are rendered Actual result: SkinnedMeshRenderer doesn’t render mesh Reproducible with: 2022.2.0a17, ...
Ribbon Renderer Module (Connect particle's position to generate a ribbon) Sprite Renderer Module Mesh Renderer Module 1.1 Key Features Support using in UI Custom Parameters (includes UserParameters, EmitterParameters, ParticleParameters) Renderer support binding Parameter(For example. Bind Custom Particle ...
I tried to implement it myself (by adding SkinnedMeshRenderers that have no bones but blendshapes to the meshToSkelRoot list, and writing blendShapes and blendShapeWeights in ExportSkelAnimation), but must be missing something - looks like the "bone merging" is interfering with blendshape ...
Fatal signal 7 (SIGBUS), code 1, fault addr 0xef1810c8 in tid 16596 (UnityMain) Expected resut: prefab should be instantiated without any issue Actual result: application crash because instantiated prefab has UpdateWhenOffscreen enabled on SkinnedMesh...
With the current (default) settings only bones that are referenced by skin influences are assigned to SkinnedMeshRenderer. In the case of this mesh for example this does not leave good candidates. There are two options to include the desired bone into the bones list during import...
But, as noted in the Unity documentation, GPU instancing is inefficient for drawing many instances of a mesh with few vertices as GPUs spawn work across 32/64/etc threads at a time and if they can’t due to there only being 4 vertices to process for a quad for example then the rest ...
Does not reproduce with Mesh Renderer Changing “Move Speed” property value in “Assets/Broken Material“ to a whole number fixes the issue. Resolution Note: Hey, Firstly, thanks for the great repro. I have some good new...
4. Add Mesh filter and Mesh renderer components to the empty GameObject 5. Set the Mesh Filter component Mesh to “Cube“ Expected result: Mesh is rendered Actual result: Editor crashesReproducible with: 1.2.0 (2022.3.31f1), 1.2.1 (2022.3.31f1) Not...
2. Open the “Assets/Scenes/MainScene.unity“ scene 3. In the Hierarchy view, select the “Shaft“ GameObject 4. In the Inspector, in the Mesh Renderer Component, make the list empty, if it isn’t 5. Add a Material to the Mesh Renderer Component, ...