Skinned Mesh Renderer with enabled 'Skinned Motion Vectors' flickers when Ray Tracing with Screen Space Global Illumination is used -- - Oct 15, 2024 Reproductions steps: 1. Open the attached “IN-86432.zip” project 2. Open the “Outd...
5. Open the Mesh selection window in the Skinned Mesh Renderer component 6. Double-click on the "Sphere" Mesh 7. Check if the selected “Sphere” Mesh has BlendShapes setting in the Skinned Mesh Renderer component, if not select another “Sphere” Me...
skin.Joints=skinnedMeshRenderer.bones.Select(x=>nodes[x.gameObject]).ToList(); Has the gameobject used for skinning been deleted? workaround Please try disable instead of remove. ousttrueadded themod_exportFor example, remove bonelabelFeb 29, 2024 ...
// Create BatchedMesh with max vertex and triangle counts to support. If// geometry is not indexed, maxTriangleCount is optional. The 'template'// geometry could just be the first geometry we'll add later — it isn't stored,// but is used to determine which vertex attributes to allocat...
With the current (default) settings only bones that are referenced by skin influences are assigned to SkinnedMeshRenderer. In the case of this mesh for example this does not leave good candidates. There are two options to include the desired bone into the bones list during import...
[HDRP] Object is rendered with artifacts when Time is multiplied by a non-whole number, the UV Length is multiplied by 1 and the object has a Skinned Mesh Renderer -- - Mar 23, 2024 Reproduction steps: 1. Open the...
It would be really nice to have this, i haven't worked with that many 3d engines, but unity and scene kit seem to have something like this. OwnerAuthor mrdoobcommentedJun 9, 2017 @unconed I guess one benefit from theonBeforeCompile()is that the material properties remain unchanged. So it...
Changes to MeshRenderer.shadowCastingMode don't take effect immediately when being made in OnPreRender -- - Feb 23, 2024 How to reproduce: 1. Open the user’s attached “prerenderrepro20.zip” project 2. Enter Play Mode 3. Observe the Game view Expected ...
InvalidOperationException thrown and performance drop when selecting a Mesh inside Scene View with more than 63 submeshes Scene/Game View - May 20, 2019 Reproduction steps: 1. Open the attached Project from "New Unity Project.zip" 2. Open the "Main...
Issues reported by a forum user here : [https://forum.unity.com/threads/is-this-a-bug.1404370/#post-9031408] I inspected the rendering between the two version in Renderdoc and found that for some reasons de sprite's mesh has different tangents than the quad, but it is the sam...