4,AudioSource:在Unity引擎中,音频源(AudioSource)主要用途是在场景中播放2D或者3D的音频剪辑(AudioClip)。 5,Unity中,Light组件可以用来模拟太阳,燃烧的火柴,手电筒,枪火光照亮场景中得对象,可以创造完美的视觉效果。 6,Render.material和Render.shareMaterial的区别: 改变Render.material的时候,只是改变该物体正在使用...
using UnityEngine; public class Example :MonoBehaviour{ publicGameObjectprefab; void Start() { for (var i = 0; i < 10; i++) { Instantiate(prefab, newVector3(i * 2.0f, 0, 0),Quaternion.identity); } } } Instantiate can be used to create new objects at runtime. Examples include obj...
you can still set the parent using the overloaded methods. If a parent is specified and no position and rotation are specified, the original object's position and rotation are used for the cloned object's local position and rotation, or its world position and rotation if the...
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Practices.Unity.ResolutionFailedException: Resolution of the dependency failed Getting Null Value After Deserialization of Json Getting Plugin.GoogleClient.Shared.GoogleClientBaseException in android project Getting the error "Newtonsoft.Json.JsonReaderException: Input string '0.0' is not a valid integer. ...
Practices.Unity.ResolutionFailedException: Resolution of the dependency failed Getting Null Value After Deserialization of Json Getting Plugin.GoogleClient.Shared.GoogleClientBaseException in android project Getting the error "Newtonsoft.Json.JsonReaderException: Input string '0.0' is not a valid integer. ...
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Rigidbody projectile; void Update() { if (Input.GetButtonDown("Fire1")) { Rigidbody clone; clone = Instantiate(projectile, transform.position, transform.rotation) as Rigidbody; clone.velocity = transform...
using UnityEngine;public class InstantiateComponentExample : MonoBehaviour { // Instantiate a prefab with an attached Missile script public Missile missilePrefab; void Start() { // Instantiate the missile at the position and rotation of this object's transform Missile clone = (Missile)Instantiate(mis...
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Rigidbody projectile; void Update() { if (Input.GetButtonDown("Fire1")) { Rigidbody clone; clone = Instantiate(projectile, transform.position, transform.rotation) as Rigidbody; clone.velocity = transform...