@文心快码unity shader implicit truncation of vector type 文心快码 Unity Shader中隐式截断向量类型的含义 在Unity Shader中,“隐式截断向量类型”通常指的是在Shader代码中将一个较大数据类型的向量(如float3或float4)隐式转换为较小数据类型的标量(如float)时,只取用了向量的部分值(通常是第一个分量),而忽略...
- "Shader error in 'Hidden/DeltaTime': 'assign' : cannot convert from ' global highp float' to ' temp highp 2-component vector of float' at line 28 (on vulkan)" Log in to vote on this issue
Babuska I, Melenk JM (1995) The partition of unity finite element method. Tech. rep, DTIC Document Babuska I, Melenk JM (1996) The partition of unity method. Int J Numer Methods Eng 40(1):727–758 MathSciNet Google Scholar Babuška I, Zhang Z (1998) The partition of unity method...