The main objective of this blog post is to give you an idea about how to use C# Delegates in Unity. What is the problem of using functions? What is Delegates? Why Delegates are used? How to declare a Delegate? MultiCast Delegates Problem With Multicast Delegate Lets, try to understand tha...
As said in the last section of this tutorial, if you have a steel wire with a large spring constant then it will be difficult to simulate the rope by using small springs. One solution to that problem is to use Unity's spring joint. A steel wire will not curve that much anyway, so ...
One option for using Vector3.Lerp is to completely move from a starting position to an end position over time. You would create a variable to count over time, increasing it by (Time.deltaTime * countingSpeed) then use it as float lerp value to smoothly generate a vector3 position which ...
Araycastis a feature in Unity that allows you to determine which objects are intersected by a line cast from a point in a given direction. While this is a fairly efficient way to handle visual detection in a simple way, it doesn't accurately model the way vision works for most entiti...
Instantiate(guyGameObject, new Vector3(0, 0, 0), Quaternion.identity); This will create a clone of guyGameObject at the global coordinates of 0, 0, and 0. You can also use the Vector3 of another object to Instantiate your clone in a movable spot by creating another variable and assignin...
Use object pooling to boost performance of C# scripts in Unity Tutorial Build a modular codebase with MVC and MVP programming patterns Tutorial How to use the factory pattern for object creation at runtime 1 Level up your code: Factory pattern ...
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//Method use to roll the dice RollTheDice(newPos); //use identify face value on dice StartCoroutine(GetDiceCount ()); } //Method Roll the Dice void RollTheDice(Vector3 lastPos) { diceObject.rigidbody.AddTorque(Vector3.Cross(lastPos, initPos) * 1000, orceMode.Impulse); lastPos.y += ...
So how can you interact with different types of objects in Unity? One option is to use anInterface. Interfaces allow scripts to interact with each other based on the functionality that they implement, not what they are. Which is useful, as it allows you to interact with different scripts in...
To set the world position you use the position property and simply set it to a vector3 type. transform.position = new Vector3(120f, 50f, 45f); This example will instantly move your object to X:120, Y:50 and Z:45 in world space. It sets the position of the transform to a new ...