using UnityEditor; using System.IO; using UnityEngine; public class JC_Bundler: Editor { [MenuItem("Assets/Build AssetBundles")] static void BuildAllAssetBundles() { string path = Path.Combine(Application.streamingAssetsPath, JC_Bundles.Directory); if (!Directory.Exists(path)) { Directory.Creat...
I also tried uploading an empty WebGL build and that worked fine. This build has only one script in the scene and that is to get the ip, and that's the script I pasted below the link. https://badassss.itch.io/test using UnityEngine; using System.Net; using UnityEngine.UI; public...
(Optional) Replace the UnityPlayerIcon in the .app with your own Replace the info.plist in the .app with the modified one from Step 2. Fix read permissions on all the content in the .app. In the Terminal type: chmod -R a+xr "/path/to/GAMENAME.app" Sign the .App with the create...
But the process to upload unity webGL games is actually a bit tricky and no-one’s had any time to iron out the common issues. It’s super important that the release version uses the “Compressed” versions of the game data, both to reduce the game size by half or so and at least ...
I would like to ask everyone I created a WebGL file in Unity and wanted to export it to xlsx file (Excel) Using the EPPlus suite The function of my source code is as follows public void HourConvertJsonToXlsxBar() { string jsonData = JsonUtility.ToJson(HourVoltageManager.voltageData, tr...
Builders on the Unity platform can also take advantage of the Unity Asset Store, where they’ll find assets like 3D character models, texture graphics, and audio (music and sound effects) to add to their games. When building on the Unity game engine, coders write most of their game code ...
Because it seems that unity assume that we upload it to the root of the site. In my case, I deploy the webgl build to the “root/gametest” folder. after the “RewriteBase” line, everything works like a charm! In case anyone has the same problem, here is my .htaccess ...
Let’s examine a series of examples to compare the performance results. (All tests were conducted using Unity version 2022.3.24f1 on a Google Pixel 1 device.) In this test, we’ll create a layout group featuring a single element, and we’ll analyze two scenarios: one where we change the...
1 How to change pixel color of Texture with Fragment Shader 0 Unity5 build won't run on android 2.3.3 0 Fragment shader coordinates: Displacing pixels and texCoord problems 1 Fix Pixel Shader "Stage did not run. No output" 0 Layer Problem After Build&Run 0 Unity stuck on "Instal...
#2 Manual build from SWF with sources Yes, the bitter truth about converting Flash to Unity, is that you actually have to rebuild everything from scratch. The good news is that it pays off by having relevant up-to-date game/app working smoothly across modern web, and any C# developer ca...