Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
Unity Test Framework adds a reference to TestAssemblies in the Assembly Definition file but does not include any other references (e.g., to other scripting assemblies within the Unity project). To test other assemblies, you need to add them to the assembly definition yourself. For how t...
A Skybox is a 6-sided cube that is drawn behind all graphics in the game. Here are the steps to create one:Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder. For each texture you need to change the wrap mode from...
In C#, we have Reference Assembly, which contains the minimum amount of the metadata that will be needed or required to represent the API surface. So reference assembly includes the declaration for all the members that are useful, but they will exclude all the private me implementation and decl...
This chapter is a guide to the Unix commands and utilities that will be referenced throughout this book. This is preliminary material, and you may ...
#if UNITY_WSA && !UNITY_EDITOR UwpWebView.SetGeolocationEnabled(true); #endif WebGL TheWebGLWebViewclass is only accessible when building for an WebGL, so it's necessary to use the directive#if UNITY_WEBGL && !UNITY_EDITORin order to reference it. Here's an example of calling one of...
[WPF] How to use binding by ElementName in Resources? [WPF] Refresh item on datagrid after update on DB [WPF] TextBlock: set length of number with string format [WPF] TextBox and String Format Hour:Minutes {"Type reference cannot find type named '{clr-namespace:AddinManagerWpf.Models}H...
In this tutorial you will learn how Unity and Arduino can communicate using the serial port. This tutorial requires both C# and Arduino scripts; the labelsUnityandArduinowill be used to avoid confusion. Step 0:Configuring… Step 1:Opening… ...
This is the second part of a two part tutorial series on how to make a simple 2.5D game for the iPhone with the Unity game development tool. In the first part of the tutorial series, we covered the basics of using Unity and writing scripts with C#. We created a simple game where a...
scripts Scripts used to invoke Mono and the corresponding program. runtime A directory that contains the Makefiles that link the mono/ and mcs/ build systems. ../oliveIf the directory../oliveis present (as an independent checkout) from the Mono module, that directory is automatically configure...